Assassin, 3rd Variant (3.5e Prestige Class)

From D&D Wiki

Jump to: navigation, search
Assassin, 3rd Variant
Rating: Not rated
(Rate this class)
Status:
Editing: Constructive edits welcome

Assassin[edit]

This is a first draft of a martially-based Assassin Prestige Class. Any notes regarding the balance of this class against the standard Assassin would be appreciated.

Becoming an Assassin[edit]

Entry Requirements
Alignment: Any Evil.
Base Attack Bonus: +3.
Race: Any.
Skills: Hide 8 ranks, Move Silently 8 ranks.
Feats: Stealthy, Weapon Focus (any melee weapon).

Table: The Assassin

Hit Die: d6



Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +1 +1 +0 Bonus Feat, Poison Use
2nd +2 +2 +2 +0 Uncanny Dodge, Sneak Attack +1d6
3rd +3 +2 +2 +1 Anatomical Knowledge
4th +4 +2 +2 +1 Bonus Feat
5th +5 +3 +3 +1 Improved Uncanny Dodge, Sneak Attack +2d6
6th +6 +3 +3 +2 Critical Strike
7th +7 +4 +4 +2 Bonus Feat
8th +8 +4 +4 +2 Sneak Attack +3d6
9th +9 +4 +4 +3 Deathblow
10th +10 +5 +5 +3 Bonus Feat

Class Skills (4 + Int modifier per level)
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex),
Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex),
Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the Assassin.

Bonus Feat: At 1st level, an assassin may choose a bonus feat from the list of feats available to fighters. This is in addition to the feats that a character of any class normally gets from advancing levels. The character must still meet any prerequisites for these bonus feats, including levels of fighter for the Weapon Specialization, Greater Weapon Focus, and Greater Weapon Specialization feats.
Poison Use: Assassins are trained in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade.
Sneak Attack: This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 every third level after 2nd (2nd, 5th and 8th). If the assassin gets a sneak attack bonus from another source the bonuses on damage stack.
Uncanny Dodge: Starting at 2nd level, the assassin retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilized.)

If a character gains uncanny dodge from a second class the character automatically gains improved uncanny dodge (see below).
Anatomical Knowledge: At 3rd level, the assassin gains a bonus equal to ([Class Level/3] + [Int Modifier]) to all critical confirmation rolls.
Improved Uncanny Dodge: At 5th level, an assassin can no longer be flanked, since he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies rogues the ability to use flank attacks to sneak attack the assassin. The exception to this defense is that a rogue at least four levels higher than the assassin can flank him (and thus sneak attack him).

If a character gains uncanny dodge (see above) from a second class the character automatically gains improved uncanny dodge, and the levels from those classes stack to determine the minimum rogue level required to flank the character.
Critical Strike: At 6th level, any time the assassin makes a melee attack that is eligible for sneak attack damage, the threat range of the attack is increased by the number of sneak attack damage dice.
Deathblow: At 9th level, the assassin gains the ability to perform a coup-de-grace on a flat-footed target, provided he spends a full round action observing the target (this may be done while taking up to a double move action, i.e., "stalking" the target)

Ex-Assassins[edit]

An assassin who stops to be evil may no longer progress in levels as an assassin, though he retains all assassin abilities.


Back to Main Page3.5e HomebrewClassesPrestige Classes

Broom Icon.svg.png This prestige class does not adhere to D&D Wiki's layout standards.
You can help D&D Wiki by formatting this page to make it conform to the layout standards.
This comment does not reflect on the content of this class, only the layout. To improve the layout of this class please use the Prestige Class Preload and touch up the formatting to match the layout standards.

Edit this Page | All prestige classes that need to be wikified | All pages that need to be wikified | All pages needing to be wikified from April 2011


This article has been tagged since April 2011.

Stub Logo.png This prestige class needs a fuller description.
You can help D&D Wiki by filling in more elements of the description to bring it up to the same level of detail as a typical prestige class.
This comment does not reflect on the quality of the content, only the quantity. The class may reflect an excellent concept that could simply use more elaboration.

Edit this page | All classes needing to have a description added | All classes needing to have a description added from April 2011


This article has been tagged since April 2011.

Stub Logo.png This prestige class is a stub.
You can help D&D Wiki by filling in more details of this class to bring it up to the same level of detail as a typical prestige class.
This comment does not reflect on the quality of the content, only the quantity. There is a good chance that the creator of this class has abandoned it, leaving it in need of someone who is willing to take over where that person left off.

Edit this page | All prestige class stubs | All stubs | All stubs from April 2011


This article has been tagged since April 2011.

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors