Assassin's Friend (3.5e Equipment)

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Assassin's Friend
Martial Light
Critical: 19-20/x2
Range Increment:
Type: Piercing
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine * 1 * 1
Diminutive * 1 * 1
Tiny * 1d2 * 1
Small 20gp 1d3 1/2 lb. 1
Medium 20gp 1d4 1 lb. 2
Large 1d6 2 lb. 4
Huge * 1d8 * 8
Gargantuan * 2d6 * 16
Colossal * 3d6 * 32
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

This weapon is prized by assassins everywhere. It looks like a dagger, but has a small hatch in the bottom to insert a vial of poison. On the side of the dagger there is a button that, when pushed, breaks the vial and causes the poison to seep through the end of the dagger and into the victim.

Concealable

You get a +2 bonus on Sleight of Hand checks made to conceal an assassin's friend on your body.

Dagger

The Assassin's Friend considered a dagger for the purposes of feats and classes.

Poison Administration

In preparing the assassin's friend, the poison is placed into a custom-made vial which costs 1 gp and is destroyed when its contents are administered. The poison must be of the Contact or Injury categories to have any effect. The poison misuse roll is made at the time of preparation, and the risk is 2% (instead of 5%).

On a successful hit with an assassin's friend, the single dose of poison prepared within may be administered to the victim. On an attack roll of 1, the DC for accidentally poisoning oneself is reduced to 10.


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