Ashenborn (3.5e Race)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Traits need formalizing into 3.5e wording. Examples: heat vision is infravision, which is actually darkvision; lava causes fire damage, so no need to mention this for the immunity to fire; with burning form what happens to magic armour, and what specifically happens to grapple victims? What are the effects of being engulfed in fire? What are the effects of flash fire? x0 template needs completing.

I fixed some spelling errors I found and re-worded a few things to make it much easier to read. I'm still not sure about how Flash Fire works or if Heat Vision should necessarily be changed to darkvision, due to the nature of the Ashenborn. (I'm not the creator, just a fan of the race and trying to make improvements on the page.) I'm striking out the things I've addressed in my work-up.
You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs



Ashenborn don't differ a lot from humans. They are a bit more easily agitated and will act according to their emotions, which causes them to be somewhat unpredictable in social interactions.

Physical Description[edit]

Ashenborn are physically similar to their human cousins. They are generally taller than humans and both males and females have more exotic features, deeming them as "mystical" or "mysterious."


Ashenborn get along quite well with all races that humans gets along with due to being mistaken for humans often. Some human settlements, however, view the Ashenborn as freaks of nature.


Ashenborn tend to range from good to neutral with either lawful or chaotic alignments, depending on the character.


Generally, Ashenborn are found living in warmer climates or around volcanoes. In areas where humans view Ashenborn as freaks of nature, their villages tend to be hidden.


Ashenborn often follow religions that are rooted with deities connected to the elemental plane of fire, if they choose to worship at all.


Common and Infernal come naturally to Ashenborn. They are able to pick up other languages quickly to adapt to new areas.


Ashenborn names are taken from any and all languages that the parents know, though they are often based around the common tongue.

Racial Traits[edit]

  • +2 Constitution , +2 Strength, +2 Charisma and -4 Wisdom . Ashenborn are physically strong and fit due to the nature of their homelands. They are physically attractive, but they are not particularly wise.
  • Humanoid (Human, Fire) As fire subtypes, Ashenborn are vulnerable to cold, which means that they take half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed or if the save is a success or failure. This applies to cold-based damage and cold-based spells.
  • Medium: Ashenborn don't receive any bonuses to their AC or hide checks due to being Medium sized.
  • Base land speed of an Ashenborn is 30 feet.
  • Burning Form (Ex): All Ashenborn are able to engulf their bodies in flames; this destroys their armour and they lose all bonuses that armour gave. This also destroys any protective item the Ashenborn may have been carrying and anything on their person. The Ashenborn must have at least 1 HP to activate this skill. Unarmed attacks made by the Ashenborn in this form adds 1d4 fire damage; those grappling at this time take the 3d6 fire damage, no save.
  • Heat Vision (Su): All Ashenborn are able to see heat sources move around during low light or heavy darkness. This effect does not work through magical darkness.
  • Flash Fire (Ex): All Ashenborn are able to control flames to the point that they can cause the fires in the area to suddenly burst into a sea of flames. This can only be done if there are 5 to 10 sources of fire in the area and they must remained undisturbed.
  • Immune to Fire (Su): Ashenborn cannot be harmed by damage related to fire or lava. While heat damage from lava cannot harm them, drowning while completely submerged in magma or lava is possible.
  • Automatic Languages: Common and Infernal.

Bonus Languages: Any (other than secret languages, such as Druidic).

  • Favored Class: Any. To determine if a multiclassing Ashenborn takes an experience point penalty, the highest level class does not count.
  • Level Adjustment: +2

Vital Statistics[edit]

Table: AshenBorn Random Starting Ages
Adulthood Simple Moderate Complex
18 years +1d4 +1d6 +2d6
Table: AshenBorn Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
40 years 60 years 80 years +2d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 6’ 10” +2d10 180 lb. × (2d4) lb.
Female 6’ 00” +2d10 170 lb. × (2d4) lb.

Back to Main Page3.5e HomebrewRaces

Personal tools
Home of user-generated,
homebrew, pages!
admin area
Terms and Conditions for Non-Human Visitors