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This page is of questionable balance. Reason: +5 attack/damage is too high. Ashen Blood is an aura 1, not a zone, and this effectively gives you a No Action attack power on par with a daily, with unlimited attacks; Ashen strike is an at-will that causes ongoing damage; Ashen Surges says "regain 50 extra hit points" which must be a mistake; Ashen Explosion is just boring, and has no Miss or Effect.
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This page is incomplete and/or lacking flavor. Reason: No fluff
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[edit] Ashen Bloodbonded
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"You shall not win Ikohor, for the fire in my very blood surpasses the very fire you fight me with now!"
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”
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| —Arkon, Aaenshi Avenger., Arkon's Guide to Bettering Yourself
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Prerequisite: Aaenshi
[edit] Ashen Bloodbonded Path Features
- Ashen Bond (11th Level): Your bond with the Ashen heat inside of you has changed you. You gain a +5 to attack rolls and damage rolls with powers that have the Fire keyword.
- Forthcoming Fire (11th Level): When you spend an action point, you gain a +5 bonus to damage rolls made possible from that action point.
- Ashen Blood (16th Level): Your blood burns with an intense heat. Whenever you are bloodied, you make a zone 3 squares by 3 squares that follows you. A creature that begins it's turn in the zone suffers an attack: +4 vs. AC or Reflex (Lower of the two) Hit: 2d6 Fire damage, ongoing 5 Fire damage. Note, that Ashen Fire negates all resistances to fire.
| Ashen Strike
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Attack 11
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| You swing your blade in a high arc, striking with intense ferocity.
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At-Will Martial, Fire
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| Standard Action
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Melee
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| Prerequisite: Aaenshi.
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| Requirement: Must be wielding an Axe, Light Blade, or Heavy Blade.
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| Target: One Creature.
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| Attack: Dexterity Vs. AC Vs.
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| Hit: 1[W]+Dexterity Modifier, and an ongoing 5 fire damage.
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| Ashen Surge
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Utility 12
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| You draw upon the healing powers from the ashen fire within you, and are invigorated.
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Encounter Fire, Encounter
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| Standard Action
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Melee Touch
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| Target: Self
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| Effect: You spend a healing surge, and regain 50 extra hit points.
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| Ashen Explosion
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Attack 20
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| You burst out with the very fire inside of you, damaging your foes gravely.
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| Daily
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| Standard Action
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Area Burst 5
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| Target: All creatures in burst.
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| Attack: Dexterity +2 vs. AC Vs.
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| Hit: 3d10 Fire Damage
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