Ashborne Carbonizer
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[edit] Ashborne Carbonizer
<-general description->.
[edit] Making an Ashborne Carbonizer
| This section needs a more complete description. For more information please look here |
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: <-description of most important attributes for this class->.
Races: The Ashborne
Alignment: Chaotic
Starting Gold: 1d10×10 gp (100 gp).
Starting Age: Complex
| Level | Base Attack Bonus |
Saving Throws | Special | Spellcasting | |||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | + | + | + | + | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
| 2nd | + | + | + | + | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
| 3rd | + | + | + | + | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
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Class Skills (4 + Int modifier per level, ×4 at 1st level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
<-fluff about class features->. All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: The Ashborne Carbonizer is proficient in Simple weapons, and Light Armor.
Spellcasting: The Ashborne Carbonizer gains access to ALL Fire abilities from ALL spell lists at their appropriate level/3.
[Fire Absorption]: (Ex): Any Fire damage inflicted upon the Ashborne Carbonizer is halved and then add to their HP rather then subtracted.
[Feed from the Flames] (Ex): Any source of fire around the Carbonizer feeds him. The Carbonizer gain extra spell slots and other bonuses according to the flame's size.
Diminutive(Candle): Grants 1 free spell of level 1 or lower before extinguished.
Tiny(Torch): Grants 1 free spell of level 3 or lower before extinguished.
Small(Camp Fire): Level 3 or lower spells are free, +1d4 Fire damage on all attacks made by the Carbonizer (including spells) Medium(Fireplace): Level 3 or lower spells are free, Grants 2 free level 4-6 level spells before extinguished. +1d6 fire damage to all attacks made by the Carbonizer.
Large(Bonfire): Level 6 or lower spells are free, grants 1 free level 7-9 spell before extinguished. +1d12 fire damage to all attacks made by the Carbonizer.
Huge(Burning House): Level 6 or lower spells are free, grants 3 free 7-9 spells before extinguished. +2d10 fire damage to all attacks made by the Carbonizer.
Gargantuan(Forest Fire): All spells are free, cannot be extinguished by the Carbonizer. +2d12 fire damage to all attacks made by the Carbonizer.
Colossal(Inside of an active Volcano): IF YOU ARE NOT A CARBONIZER... RUN!! All spells are free and automatically gain a damage bonus of 5d20x2, on top of this bonus the Carbonizer feeds upon the heat of the volcano and regenerates 1d10+Fortitude HP per round. The Carbonizer's spells have a 25% chance to automatically hit, if this roll is above 90* the end damage (after the additional fire damage is added) is doubled once again. All fire damage is no longer halved for the purpose of the [Fire Absorption] ability.
[edit] Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
[edit] <-class name-> Starting Package
| This section needs a more complete description. For more information please look here |
Subrace: <-optional->.
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
| Skill | Ranks | Ability | Armor Check Penalty |
|---|---|---|---|
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"-> |
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
[edit] Campaign Information
[edit] Playing a <-class name->
| This section needs a more complete description. For more information please look here |
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
[edit] <-pluralized class name-> in the World
| This section needs a more complete description. For more information please look here |
| “ | <-Some quote from a character of this class-> | ” |
| —<-NPC name->, <-race-> <-class-> | ||
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
[edit] <-class name-> Lore
| This section needs a more complete description. For more information please look here |
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 5 | <-common knowledge->. |
| 10 | <-not so common knowledge->. |
| 15 | <-rare information->. |
| 20 | <-very rare information->. |
[edit] <-pluralized class name-> in the Game
| This section needs a more complete description. For more information please look here |
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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