Ashborne Carbonizer

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Ashborne Carbonizer
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Contents

[edit] Ashborne Carbonizer

<-general description->.

[edit] Making an Ashborne Carbonizer

This section needs a more complete description. For more information please look here

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-description of most important attributes for this class->.

Races: The Ashborne

Alignment: Chaotic

Starting Gold: 1d10×10 gp (100 gp).

Starting Age: Complex

Table: The Ashborne Carbonizer

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st + + + + <-any class features gained at this level->
2nd + + + + <-any class features gained at this level->
3rd + + + + <-any class features gained at this level->

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Knowledge: Arcana(INT), Intimidate(CHA)

[edit] Class Features

<-fluff about class features->. All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: The Ashborne Carbonizer is proficient in Simple weapons, and Light Armor.

Spellcasting: The Ashborne Carbonizer gains access to ALL Fire abilities from ALL spell lists at their appropriate level/3.

[Fire Absorption]: (Ex): Any Fire damage inflicted upon the Ashborne Carbonizer is halved and then add to their HP rather then subtracted.

[Feed from the Flames] (Ex): Any source of fire around the Carbonizer feeds him. The Carbonizer gain extra spell slots and other bonuses according to the flame's size.


Diminutive(Candle): Grants 1 free spell of level 1 or lower before extinguished.

Tiny(Torch): Grants 1 free spell of level 3 or lower before extinguished.

Small(Camp Fire): Level 3 or lower spells are free, +1d4 Fire damage on all attacks made by the Carbonizer (including spells) Medium(Fireplace): Level 3 or lower spells are free, Grants 2 free level 4-6 level spells before extinguished. +1d6 fire damage to all attacks made by the Carbonizer.

Large(Bonfire): Level 6 or lower spells are free, grants 1 free level 7-9 spell before extinguished. +1d12 fire damage to all attacks made by the Carbonizer.

Huge(Burning House): Level 6 or lower spells are free, grants 3 free 7-9 spells before extinguished. +2d10 fire damage to all attacks made by the Carbonizer.

Gargantuan(Forest Fire): All spells are free, cannot be extinguished by the Carbonizer. +2d12 fire damage to all attacks made by the Carbonizer.

Colossal(Inside of an active Volcano): IF YOU ARE NOT A CARBONIZER... RUN!! All spells are free and automatically gain a damage bonus of 5d20x2, on top of this bonus the Carbonizer feeds upon the heat of the volcano and regenerates 1d10+Fortitude HP per round. The Carbonizer's spells have a 25% chance to automatically hit, if this roll is above 90* the end damage (after the additional fire damage is added) is doubled once again. All fire damage is no longer halved for the purpose of the [Fire Absorption] ability.

[edit] Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

[edit] <-class name-> Starting Package

This section needs a more complete description. For more information please look here

Subrace: <-optional->.

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

[edit] Campaign Information

[edit] Playing a <-class name->

This section needs a more complete description. For more information please look here

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

[edit] <-pluralized class name-> in the World

This section needs a more complete description. For more information please look here
<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

[edit] <-class name-> Lore

This section needs a more complete description. For more information please look here

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

[edit] <-pluralized class name-> in the Game

This section needs a more complete description. For more information please look here

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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