Artifice Adept (3.5e Prestige Class)

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Artifice Adept
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Author(s): Daniel Draco
Date Created: May 16, 2008
Status: v1.0.0
Editing: Spelling and grammar is fine. Ask first otherwise.

Contents

Artifice Adept

<-Some quote from a character of this class->
This section needs a more complete description. For more information please look here

<-fluff about this prestige class->

Becoming a Artifice Adept

<-why characters persue this class, what other classes they typically have, and what abilities are important->

Entry Requirements
Feats: Any two item creation feats.
Spellcasting: Caster level 5th.

Table: The Artifice Adept

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +0 +2 Imitative Crafting, Improved Caster Level
2nd +1 +0 +0 +3
3rd +1 +1 +1 +3 Device Mastery

Class Skills (4 + Int modifier per level)
Appraise (Int), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Knowledge (architecture and engineering) (Int), Profession (Wis), Spellcraft (Int), Use Magic Device (Cha)

Class Features

<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the Artifice Adept.

Improved Caster Level (Ex): An Artifice Adept adds his class level to his caster level in another spellcasting class to determine his effective spellcaster level. If the character had more than one spellcasting class before becoming an Artifice Adept, the player must decide to which class to add each Adept level for this purpose. For example, a 5th-level wizard/2nd-level Artifice Adept’s caster level would be 7th, due to this ability, but he would only have access to 3rd-level spells (5th-level wizard).

Imitative Artisan (Ex): An Artifice Adept can create a magic item even if he does not have access to the spells that are prerequisites for the item. The Artifice Adept must make a successful Use Magic Device check (DC 20 + caster level) to emulate each spell normally required to create the item. Thus, to make a 1st-level wand of magic missile, an Artifice Adept would need a Use Magic Device check result of 21 or higher. To create a bottle of air (caster level 7th), he would need a check result of 27 or higher to emulate the water breathing prerequisite.

The Artifice Adept must make a successful check for each prerequisite for each item he makes. If he fails a check, he can try again each day until the item is complete, up to a maximum number of tries equal to his class level. If he comes to the end of the crafting time or reaches the maximum number of tries and he has still not successfully emulated one of the powers, then the creation process fails and the time, money, and XP expended to craft the item are lost.

An Artifice Adept uses his highest caster level for the purposes of magic item creation.

At third level, an Artifice Adept can also make Use Magic Device checks to emulate nonspell requirements, including alignment and race, using the normal DCs for the skill. He cannot emulate skill or feat requirements, however, including item creation feat prerequisites. He must meet the caster level prerequisite, including the minimum level to cast a spell he stores in a potion, wand, or scroll.

Device Mastery (Ex): At third level, Use Magic Device is always a class skill for the Artifice Adept. In addition, he can take 10 on a Use Magic Device check even if stress and distractions would normally prevent him from doing so. This ability circumvents the normal rule that a character may not take 10 on a Use Magic Device check.

Campaign Information

Playing an Artifice Adept

This section needs a more complete description. For more information please look here

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

Artifice Adepts in the World

This section needs a more complete description. For more information please look here
<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

<-class name-> Lore

This section needs a more complete description. For more information please look here

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

Artifice Adepts in the Game

This section needs a more complete description. For more information please look here

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: This class can be easily modified for psionics, replacing the caster level prerequisite with a manifester level prerequisite, the item creation feats prerequisite with psionic item creation feats, magic items with psionic items, and magical skills with equivlent psionic skills.

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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