Artifact Forge (3.5e Class)
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- 1 Artifact Forge
- 1.1 Making a Artifact Forge
- 1.2 Campaign Information
Making a Artifact Forge
Artifact Forges are powerful characters who may outfit themselves and their party with the finest armors and weapons, and fight valiantly with these while outfitted with this equipment. However, they are barred from purchasing or using any piece of equipment made by another craftsman, save the Artifacts. They have no live spell casting ability, but they may make equipment with magical qualities and spells laid throughout.
Abilities: The Artifact Forge is an interesting character because it is unlike any other class. It's entire purpose is to be able to un earth the ancient skills of the artisans who formed the artifacts millennia ago, and to follow in their footsteps what the cost may be. In their training, they discover that spell casting like any other class is detrimental to their progression and ascension, so they suppress their natural affinity with magic and funnel it into their art.
Races: Artifact Forges could come from any race so long as they have limbs dexterous enough for craft weapons, minds nimble enough to enchant them, and bodies strong enough to wield them in battle.
Starting Gold: 4d4+2->×10 gp (120 gp).
|1st||+1||+2||+0||+0||Crafting Feat, Disenchant|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Artifact Forge.
Limited Spellcasting: At each level after first, you gain an increase in caster level and spells known as if you had also gained a level in a spontaneous arcane magic class. You do not, however, gain any other benefit a character of that class would have gained. However, you may not cast these spells, but only use them to craft and imbue magical items.
Craft Bonus Feats: An Artifact Forge may take any basic Craft feat as a bonus feat at first level without fulfilling all the prerequisites for the feat. He also gains a bonus feat at sixth level, eleventh level, and sixteenth level.
Fighter Bonus Feats: These bonus feats must be drawn from the feats noted as fighter bonus feats. An Artifact Forge must still meet all prerequisites for a bonus feat,using his Artifact Forge level as his Fighter level and including ability score and base attack bonus minimums.
Disenchant (Su): At 1st level, the Artifact Forge is capable of using the essences of other magic items to fuel his own work. He gains the ability to 'disenchant' magical items, turning them back into lesser components. A disenchanted magic item loses all of it's magical properties and the Artifact Forge gains magical essence that can be used for other crafting. This essence is equal to 25% of the original experience value on the disenchanted item. (same formula still works when the artificer disenchants items that are worth experience or have gem values) Magic Essence takes the form of dimly glowing crystals that weight 1 pound each. If an item has charges, the essence gained is divided by the amount of expended charges. Since there are so many items in the game, when an Artifact Forge disenchants an item, the essences that are given to him will be rolled for with a percentage die. (once again, the DM ultimately chooses what items to give the Artifact Forge.
Example: An Artifact Forge disenchants an item that is worth 200 gold. He gains an essence, approved by the DM, worth 50 gold. He may also get items but only to a value of 25% of what the original item cost.
Efficient Progress (Ex): The Artifact Forge is adept at the crafting of magical items. At every even level up to level 10, the Artifact Forge is able to reduce the amount of time, gold and xp expended on the creation of a magic item by the indicated number (Increments of 10%)
Magical Crafting (Ex): The Artifact Forge is a master of the energies he commands in order to imbue his items. Starting at level 3, whenever creating an item, treat the Artifact Forge's caster level as 1 higher. This increases by +1 every 6 levels.
Superior Disenchant: At 14th level, the Artificer's understanding of magic allows him to draw even more power from magical items. Whenever he disenchants an item, he gains a Greater Magical Essence, which holds 50% of the original experience rather than 25%.
Weapon and Armor Proficiency: The Artifact Forge is proficient with only the weapons and armors that he crafts himself.
Epic Artifact Forge
4 + Int modifier skill points per level.
Bonus Feats: The epic Artifact Forgegains a bonus feat (selected from the list of epic Artifact Forgebonus feats) every <-number of feats per level-> levels after 20th.
Epic Artifact ForgeBonus Feat List: <-list of bonus epic feats->.
<-Sample race of your choice-> Artifact ForgeStarting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->||<-armor check penalty based on starting armor. If innapplicable put "—"->|
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->|| <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.->
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
Playing a Artifact Forge
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
<-pluralized class name-> in the World
|“||<-Some quote from a character of this class->||”|
|—<-NPC name->, <-race-> <-class->|
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
<-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.