Argog (3.5e Deity)
From D&D Wiki
|Symbol:||Fist Clenching a Broken Bone|
|Home Plane:||73rd Layer of the Abyss|
|Portfolio:||Troublemakers, Hoaxes, Warmongers, Weapons Merchants|
|Clergy Alignments:||Any Evil|
|Domains:||War, Evil, Trickery|
Argog is a skulking, oily, charlatan of a deity. Unlike other gods of war, Argog does not seek glorious battle or slaughter. Instead he seeks nothing more than the endless misery and distrust wrought from conflict.
Argog seeks a world that is either consumed by war. He believes peace leads to entropy, and thus the only way to maintain the universe is through eternal conflict and war. While not particularly bloodthirsty, Argog revels in intrigues and underhanded tactics. In battles between other deities faithful, followers of Argog can be found using whatever means necessary to exacerbate and prolong the war. As befits his chaotic nature, Argog's followers will switch sides if the faction it supports looks to be close to a total victory. Peacemakers and diplomats are among those often targeted for elimination by Argog's church.
Clergy and Temples
Argog's clergy maintains a very low profile. In lands where Argog is known, it is not uncommon for divergents faiths to put aside their differences to eliminate followers of this troublemaking deity. When out spreading the faith, Argog's faithful deliver a message of distrust towards outsiders, and rallies the flock to frequent holy wars. On occasion, Argog's clergy with pose as clergy of other faiths to spread dischord.
Only the most tolerant or evil cities will allow a temple of Argog to run freely.