Archmage's Blazing Greatbow (3.5e Equipment)

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Archmage's Blazing Greatbow
Exotic Two-Handed
Critical: 17-20
Range Increment: 25 feet+intelligence modifier
Type: Piercing
Size Cost1 Damage Weight1 hp
Fine * 1d4+ spell damage * 5
Diminutive * 1d6+spell damage * 11
Tiny * 1d8+spell damage * 22
Small 450 gp 1d10+spell damage * 45
Medium 450 gp 1d12+ spell damage 20 lbs 90
Large 600gp 1d20+spell damage 50 lbs 180
Huge * 5+1d20+ spell damage * 360
Gargantuan * 10+1d20+spell damage * 720
Colossal * 15+1d20+spell damage * 1440
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

An incredibly heavy affair of braided iron that requires its own tripod in order to remain stable. Slamming it into the earth sends forth an ominous tremor followed by the deadly hum of a bowstring grinding back. Specifically designed with mages in mind, the arrow seeks its prey without a great deal of skill from the archer; its purpose a deadly mingling of physical might and interwoven spells. Choose up to three spells to cast on the arrow; all of their effects activate at once when the arrow bites into its prey. Only one action is needed, but the spells are consumed as usual. The number of spells able to be stored increases by 1 for every 3 intelligence past 10, but the more spells cast on the arrow, the greater toll it exacts on its wielder...

Unleashing a heavily laden arrow taxes the mind; even the base arrow requires an intelligence check of 10 or higher to successfully fire. If the attempt fails, the arrow is lost, and the bow cannot be used until your next turn. The DC increases by 5 for each additional spell.

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