Architect (3.5e Class)
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|Status:||Missing Epic info over all|
|Editing:||Grammar edits only|
Architectures are Masters at creating constructs to work for them and do various tasks in battle which makes it easier for her to move around and keep supporting the party she's working with as well as keeping herself safe and sound while at the same time making sure that the enemy can't escape the party while in battle.
Making a Architecture
An Architecture isn't the best at close combat as they prefer to remain at a distance however this often leaves her very weak against fighters that can close the distance rather fast and strike at her of course her Assistants may help her in this kind of problem, but they aren't all that good on the Defense to protect their master against attacks at that range at her.
Abilities: INT, Charisma and DEX are all Abilities to have good scores in since it helps them to make them a great back up.
Races: Usually self-conscious constructs however other races tend to pick this classes like Humans do pick this class, sometimes Elves.
Starting Gold: 5d4×10 gp (200 gp).
|1st||+0||+0||+0||+2||Small Gear Assistants, Code of the Architecture|
|2nd||+1||+0||+0||+3||Prototype weapon (Ranged firearms)|
|5th||+3||+1||+1||+4||Medium Gear Warrior assistant|
|6th||+4||+2||+2||+5||Gear Warrior Speed upgrade|
|7th||+5||+2||+2||+5||Prototype weapon (Whip)|
|9th||+6/+1||+3||+3||+6||Prototype Weapon (Sword)|
|11th||+8/+3||+3||+3||+7||Gear Warrior Weapon Upgrade|
|13th||+9/+4||+4||+4||+8||Platform Gear Assistant|
|17th||+12/+7/+2||+5||+5||+10||Burning lance Gear Assistant|
|19th||+14/+9/+4||+6||+6||+11||Exotic mode (Gear Warrior)|
|20th||+15/+10/+5||+6||+6||+12||Large Gear Dragon Mount|
Class Skills (6 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Architecture.
Weapon and Armor Proficiency: Architectures aren't proficient with any armor other then normal clothing and more elegant clothing, they are also proficient with Swords, Whips, Firearms such as Pistols and rifles.
Small Gear Assistants (Ex): The first thing she makes are two small hovering Orb looking assistants that can serve as a long range weapon the two Assistants can turn into either a Close combat weapons such as daggers and deal 1d6 damage each or fire five a maximum amount of bullets 1d8.
Code of the Architecture (Su): She knows how to take apart a construct without having to worry about it, as she can get more information out of just looking at the intended Construct or Gear assistant and figure out what their tasks are. +2 to Spot checks against Constructs.
Prototype weapon (Ex): She can make a Prototype weapon of a few types of weapons and they will do certain amount of damage and get certain abilities.
Ranged Firearm: At lv.2 she will be able to create a Firearm that can hold six bullets and does 1d6 per bullet. The bullets as well as the gun have certain abilities that set them apart. At a later point in time she can modify it into a Rifle that can hold up to 10 bullets, but the damage remains at 1d6, however it can have various accessories added on to it like scopes or something alike.
Whip: at Lv.7 She can craft a whip that does 1d4 damage plus certain effects such as stunning the opponent for 1d6 turns.
Sword: at Lv.9 she can craft a Sword that does 1d8 as a longsword however it can be given different special abilities or unique properties that will set it apart from the rest of other Swords.
Defensive Stance (Ex): As an Architecture she can put up a shield like energy around her giving her a +3 to her Reflex saves.
Medium Gear Warrior Assistant (Ex): At Lv.5 She can create a Loyal guard/warrior assistant that looks similar to a monk that wields two Tonfas however the weapon of choice depends on the creator of the warrior/guard assistant. Gear warrior HP 20 AC 15 Speed 25 ft.
Gear Warrior speed Upgrade (Su): The creation of a Guard or warrior isn't very fast so she devises a speed upgrade that gives the Gear warrior/Guard a speed increase of 20 ft.
Gear Warrior Weapon upgrade (Su): If She deems the weapon to be far to weak for the warrior/guard she can give it's weapon an upgrade which allows the Gear warrior to become even more lethal in combat.
Platform Gear Assistant (Ex): Every so often an Architecture needs to get to a place that's above her reach so she devises a Platform Assistant that will hover upwards to the level she wants to. It's often disguised as a Chinese fan to make it easier to carry around.
Graceful Step (Ex): She can use a Technique called Graceful step that allows her to make a jump that is 50 ft at the most like a teleport move however it must be done in a Horizontal, Vertical or Diagonal line, but she must touch something before she can do the teleport again.
Burning lance Gear Assistance (Ex): Often She requires something that can dock with other Assistants then she crafts the Burning Lance gear Assistance which docks with one other assistant to change it's weapon and make it more powerful and also give it the ability to pierce most Armor.
Exotic Mode [Gear Warrior] (Su): When she needs her Warrior/guard to be more powerful she can input a code called Exotic mode onto her Warrior/guard to make it faster which changes the Color of the Gear warrior/guard into Black with golden lines and the head turns into a Red and Silver color.
Large Gear Dragon Mount (Ex): At lv.20 she can create a Dragon mount that will only respond to her as the one who gives command to it for it to do various moves and to use certain abilities. Limited to only having two made at the same time.
|22nd||Item Creation Feat|
|24th||Item Creation Feat|
|26th||Item Creation Feat|
|28th||Item Creation Feat|
|30th||Item Creation Feat|
6 + Int modifier skill points per level.
Bonus Feats: The epic Architecture gains a bonus feat (selected from the list of Item Creation Bonus Feats) every 2 levels after 20th.
Human Architecture Starting Package
Weapons: Longsword (1d8, 19-20/×2, 4 lb., Slashing) .
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|Use Magic Device||4||Cha||—|
Bonus Feats: Diehard.
Gear: Backpack, Bedroll, Fishing net, Flint and steel, Waterskin, Oil, one days trail of rations.
Gold: 200 GP.
Playing a Architecture
Religion: They don't tend to follow any religions however those that do follow a religion tend to follow a religion when they want to.
Other Classes: This class can be taken as bit socially awkward as they may come from higher parts of societies then their fellow party members.
Combat: In combat they work like the backbone that supports the entire group with their assistants and prototype weapon.
Advancement: The most typical of advancement for them are mostly Mage or fighter classes.
Architectures in the World
|“||My assistants will always help me and my friends in the heat of battle.||”|
|—Teila Moont'ra, Elf Architecture|
Architectures tend to be the social elite most societies and they tend to act very high and mighty as their assistants do most of the work however they aren't that stupid to leave their assistants and their own prototype weapons
Daily Life: They take part of most things such as contests to show off their skills and how efficient their assistants are, however they are quite capable even with just their basic Assistants and prototype weaponry.
Notables: Teila Moont'ra, Ophelia Clarefield.
Organizations: They usually meet up at yearly meetings and parties as well as on some occasions in guilds or bases set up by their contractors.
NPC Reactions: As most of this class tend to be from the social elite they often looked up to or frowned upon from the poorer people.
Characters with ranks in History can research Architectures to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||Geniuses at play with their constructs and prototype weapons|
|10||Highly skilled crafters of various types of Constructs|
|15||They are often support of most heroes and generals on the battlefield.|
|20||Their skills that they learn and perfect are legendary.|
Architectures in the Game
A Architecture is often to the long range support of every party in open areas with a clear line of sight to spot targets for both the Architecture herself or her Gear Assistants to attack several opponents at the same time to cause major confusion for the enemy and help her allies to great victory.
Adaptation: Well the easiest adaptation to make for this class is a mixture of Paladin/fighter with this class to allow the Architecture to wear armor so she isn't as a easy target for her and her allies enemies.
Sample Encounter: Ophelia Clarefield has asked the party to help her clear out a Village that has been invaded by bandits, however she does mention that it might be dangerous task and wouldn't risk other people's lives just to help her clean out the village of bandits.