Arcane paragon (3.5e Class)

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Arcane paragon
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Arcane paragon[edit]

Arcane paragon are specialized spellcaster who focuses on a single school of spell, in a deeper way respect a specialized wizard. They are very rare and powerful, and usually overconfident in their ability.

Making an arcane paragon[edit]

Arcane paragon have a chosen school of magic, from which they cast spontaneously any spell, and can also prepare spells from other schools; they are more powerful than sorcerers with their focused school, but have very little choice with the rest. They are good as specialized casters, but they aren't like wizards, who can be good in pretty much any field with the adequate preparations. They have a big personality, which can make them overconfident about their own abilities.

Abilities: The most important attributes for an arcane paragon are charisma, which both rises the spell saving throws and the number of spells per day. Like most characters, dexterity and constitution are also good choiches to help survivability. Wisdom and intellect can be neglected, since a true paragon uses his strong personality to overcome difficulties.

Races: Arcane paragons usually comes from ancient families of magicians, which is common for elves, humans and gnome. Arcane paragon may be born from other races, but this is very rare; however usually the best ones come from the most unthinkable places. Unlike wizards and sorcerers, arcane paragons are very rare, and they are born once in an thousand people, since they grasps magic from the very moment they come to life.

Alignment: Any.

Starting Gold: 4d4 gold coins. Average 10 gold coins.

Starting Age: Simple.


Table: The Arcane paragon

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 School paragon, rapid metamagic 5 4
2nd +1 +0 +0 +3 Loved by the magic 6 5
3rd +1 +1 +1 +3 Magic armor 6 6 3
4th +2 +1 +1 +4 6 6 4
5th +2 +1 +1 +4 Metamagic bonus feat 6 6 5 3
6th +3 +2 +2 +5 6 6 6 4
7th +3 +2 +2 +5 6 6 6 5 3
8th +4 +2 +2 +6 6 6 6 6 4
9th +4 +3 +3 +6 6 6 6 6 5 3
10th +5 +3 +3 +7 Metamagic bonus feat 6 6 6 6 6 4
11th +5 +3 +3 +7 6 6 6 6 6 5 3
12th +6/+1 +4 +4 +8 6 6 6 6 6 6 4
13th +6/+1 +4 +4 +8 6 6 6 6 6 6 5 3
14th +7/+2 +4 +4 +9 6 6 6 6 6 6 6 4
15th +7/+2 +5 +5 +9 Metamagic bonus feat 6 6 6 6 6 6 6 5
16th +8/+3 +5 +5 +10 6 6 6 6 6 6 6 6 4
17th +8/+3 +5 +5 +10 6 6 6 6 6 6 6 6 5 3
18th +9/+4 +6 +6 +11 6 6 6 6 6 6 6 6 6 4
19th +9/+4 +6 +6 +11 6 6 6 6 6 6 6 6 6 5
20th +10/+5 +6 +6 +12 Metamagic bonus feat, Spell prodigy 6 6 6 6 6 6 6 6 6 6

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Bluff (Cha),Diplomacy (Cha), Concentration (Con), Knowledge (arcana) (Int), Spellcraft (Int).

Class Features[edit]

All of the following are class features of the arcane paragon.

Weapon and Armor Proficiency: Arcame paragons are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with a sorcerer’s gestures, which can cause his spells with somatic components to fail.

Spells: An arcane paragon casts arcane spells which are drawn primarily from the sorcerer/wizard spell list. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must.

To learn or cast a spell, an arcane paragon must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an arcane paragon’s spell is 10 + the spell level + the arcane paragon’s Charisma modifier.

Like other spellcasters, an arcane paragon can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Arcane paragon. In addition, he receives bonus spells per day if he has a high Charisma score.

To represent the boundaries the arcane paragon has with his chosen school, he can only cast 1/3 of the normal allotted spells for every level from school other than his focused one. So must cast 2/3 of its daily spell from the table Arcane paragon from spells of its main school, rounded down. As example, a second level arcane paragon with 12 on charisma, can cast 6 first level spells, of which 4 must be from his main school, and 2 can be from the spell he learns as seen on the table Arcane paragon spells known. So, regardless of bonus spell from an high charisma, the arcane paragon can't cast other schools spells till he get to an higher level, as he can't know them. So a leve 1 arcane paragon know every spell of his main school, but can't cast spells from other schools because he doesn't know anyone yet.

Upon reaching 4th level, and at every even-numbered arcane paragon level after that (6th, 8th, and so on), an arcane paragon can choose to learn a new spell in place of one he already knows. In effect, the arcane paragon “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level wizard/sorcerer spell the arcane paragon can cast. An arcane paragon may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.

Table: Arcane paragon Spells Known
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 2
2nd 3 2
3rd 4 3
4th 4 4 2
5th 4 4 3
6th 4 4 4 2
7th 4 4 4 3
8th 4 4 4 4 2
9th 4 4 4 4 3
10th 4 4 4 4 4 2
11th 4 4 4 4 4 3
12th 4 4 4 4 4 4 2
13th 4 4 4 4 4 4 3
14th 4 4 4 4 4 4 4 2
15th 4 4 4 4 4 4 4 3
16th 4 4 4 4 4 4 4 4 2
17th 4 4 4 4 4 4 4 4 3
18th 4 4 4 4 4 4 4 4 4 2
19th 4 4 4 4 4 4 4 4 4 3
20th 4 4 4 4 4 4 4 4 4 4


School Paragon: At first level an arcane paragon must choose a school of magic. From that moment onward, he will be able to cast any spell of that school without preparations. Its boundaries with this school cause him to cast powerful spells: the arcane paragon gains a +2 on cds, variable and static effects of that school, such as the damage of a fireball or the armor bonus from mage armor. Furthermore, it is considered 2 level higher when casting spells from such a school.

Rapid metamagic: As the feat, will only work for its chosen school.

Loved by the magic: Their innate magical nature helped arcane paragons to get away from many sticky situations, with the use of hidden power. The arcane paragon will gain a luck bonus on saving throws equal to its charisma bonus.

Magic armor: As long as the arcane paragon have an unused spell of any level he gain a luck bonus to his armor class equal to his charisma modifier, as the magic that flow inside him protect him from harm. He retain this bonus even when flat footed, and it does apply on touch attacks.

Spell prodigy:: arcane paragon can apply metamagic feat on its chosen school with a -1 on the effective level, so that casting a silent, still spell wouldn't change the spell level. This perk stacks with similar features, and it is applied individually to any feat used on any single spell.


Epic Arcane Paragon[edit]

Table: The Epic Arcane Paragon

Hit Die: d4

Level Special
21st
22nd Bonus feat
23rd
24th
25th Bonus feat
26th
27th
28th Bonus feat
29th
30th

4 + Int modifier skill points per level.

Bonus Feats: The epic arcane paragon gains a bonus feat (selected from the list of epic wizard and sorcerer bonus feats) from 22nd level and every 3 level thereafter.

Epic Arcane Paragon Bonus Feat List: See the list of epic wizard and sorcerer.


Campaign Information[edit]

Playing an Arcane paragon[edit]

Religion: If they do worship someone, they usually choose a divinity of magic, like Mystra(FR) or Boccob(GK); however, it's not rare for arcane paragons to not have a patron.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: They can support or deal damage pretty well, accordingly to their own school focus.

Advancement: Arcane paragons can choose their path accordingly to their role in a group, and it's not rare for them to stick to the way of magic, enhancing their already powerful abilities with appropriate prestige classes.

Arcane paragons in the World[edit]

Shall i show you my power, so called "archmage of the blazing sun"
—Kenem, last famous word of an arcane paragon

Arcane paragons can fulfill the same role of a mage, and the peculiar way they cast their spell may make better all-round caster than wizards and sorcerers; their spell knowledge know no limit, at least the one of their favoured school.

Daily Life: Arcane paragons live by the day, hunting emotions as they wander around; only the court intrigues may confine them, as they enjoy playing diplomacy and bluffing roles.

Notables: Most of the notable arcane paragons who doesn't wander around the world are usually counsellor of great king and queens.

Organizations: They may be a part of some school of magic, but they don't have an exlusive organization.

NPC Reactions: They are easily mistaked for sorcerers for the absence of their spellboock and their ability to cast arcane spells.

Arcane paragons lore[edit]

Characters with ranks in knowledge arcana can research about arcane paragons to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge arcana
DC Result
5 Once in a while, an exceptional magic user is born, usually in well known wizards family.
10 They are called arcane paragons for the ability they have to use a single aspect of the magic, though they neglect other schools.
15 Most of the renowned counsellors of the kings of past ages were arcane paragons. They have a strong will and a wit tongue.
20 Their overconfidence is usually the main reason of their demise, but the little who can manage to control themselves can easily outdo any spellcaster.

Arcane paragons in the Game[edit]

Arcane paragons usually takes places of power from where they can use their magical power for the best. It's not rare for a king or a general to have an arcane paragon in his most trusted group of counsellors. They usually stick where the action is, from battle fields to royal courts; they are overconfident about their own ability, and that particular flaw lead to the demise of many arcane paragons, who tried and failed to bend superior powers to their will.


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