Arcane doesn't mean weak (3.5e Optimized Character Build)

From D&D Wiki

Jump to: navigation, search


Contents

[edit] Introduction

<- I recently played a game as a wizard and he died in the first session. I was annoyed, so I created this ->

[edit] References

<- http://www.d20srd.org/ ->

[edit] Game Rule Components

[edit] Spells, Powers, Soulmelds, Stances, etc...

spells starting at third level, defensive stance at eleventh level.

[edit] Items

none needed (you can have them if you want, just no armor)

[edit] Progression

Starting Ability Scores (Before Racial Adjustments): <- highest in int, then con, then dex. ->

Race (Templates): Dwarf


ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Fighter 1 +1 +2 +0 +0 <- take anything -> <- bonus feat (take power attack or dodge ) -> <- use a short range, one handed weapon. dwarven waraxes are great->
2nd Fighter 2 +2 +3 +0 +0 <- you should have power attack, dodge, and whatever you picked for your starter feat -> <- bonus feat (take power attack or dodge. the one you didnt take last level.) -> <- none->
3rd Fighter 2/Wizard 1 +2 +3 +0 +2 <- Bonus feat for third level! take quicken spell. -> <- summon familiar, scribe scroll -> <- ban illusion (if you play that way)->
4th Fighter 2/Wizard 2 +2 +3 +0 +3 <- you should have power attack, quicken spell, dodge, and what ever you chose at first level -> <- none -> <- put +1 ability on int, dex or con, whichever will go up a modifier ->
5th Fighter 2/Wizard 3 +2 +4 +1 +3 <- none new -> <- none -> <- none ->
6th Fighter 2/Wizard 4 +3 +4 +1 +4 <- bonus feat for sixth level. take combat refexes -> <- none -> <- none ->
7th Fighter 2/Wizard 5 +3 +4 +1 +4 <- take empower spell -> <- bonus feat -> <- none ->
8th Fighter 2/Wizard 5/Eldritch Knight 1 +5 +6 +1 +4 <- take spring attack -> <- bonus feat -> <- put +1 ability on int, dex or con, whichever will go up a modifier ->
9th Fighter 2/Wizard 5/Eldritch Knight 2 +6 +7 +1 +4 <- bonus feat for ninth level. take anything -> <- level of wizard spells -> <- none ->
10th Fighter 2/Wizard 5/Eldritch Knight 3 +7 +7 +2 +5 <- you should have power attack, quicken spell, dodge, spring attack, combat refexes, whatever you chose at first level, and whatever you chose -> <- level of wizard spells -> <- none ->

[edit] Other Components

[edit] Highlights

[edit] Munchkin-Size Me

[edit] Side Notes

[edit] Limitations

[edit] DM Counters

[edit] Miscellaneous


Back to Main PageDungeons and DragonsOptimized Character Builds

Personal tools
d20M
miscellaneous
admin area