Arcane Fury Wizard (3.5e Class)
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| Rating: | 12 out of 20 | |
|---|---|---|
| Power: | 4 out of 5 by 1 user | |
| Wording: | 3 out of 5 by 1 user | |
| Formatting: | 4 out of 5 by 1 user | |
| Flavor: | 1 out of 5 by 1 user | |
| (Rate this class) | ||
| Status: | Blah | |
| Editing: | Constructive Edits Welcome |
[edit] Arcane Fury Wizard
Arcane Fury Wizards are those that were born with the innate raw power of a sorcerer but chose to learn to hone their abilities like wizards through experimentation and practice. They specialize in channeling their powers into devastating abilities that often times use up the power that would be used to cast multiple spells or often times spend a little extra time casting a spell in order to give it that extra kick. Fury Wizards use the power of unrefined emotion and the rush of adrenaline to channel multiple spells energies into a single attack which on average is much more powerful than an individual spell but less so than the two cast in succession. They in essence can choose based on what abilities they use to either blow out most of their artillery very rapidly or slow the pace a bit to make their spells go further.
Alignment: Any
| Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | |||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||||||||||||||||||||||||||||||
| 1st | +0 | +0 | +0 | +2 | Energy Focus | 3 | 1 | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
| 2nd | +1 | +0 | +0 | +3 | 4 | 2 | — | — | — | — | — | — | — | — | |||||||||||||||||||||||||||
| 3rd | +1 | +1 | +1 | +3 | Fire of Fury | 4 | 2 | 1 | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
| 4th | +2 | +1 | +1 | +4 | 4 | 3 | 2 | — | — | — | — | — | — | — | |||||||||||||||||||||||||||
| 5th | +2 | +1 | +1 | +4 | 4 | 3 | 2 | 1 | — | — | — | — | — | — | |||||||||||||||||||||||||||
| 6th | +3 | +2 | +2 | +5 | Unleashed Spell | 4 | 4 | 3 | 2 | — | — | — | — | — | — | ||||||||||||||||||||||||||
| 7th | +3 | +2 | +2 | +5 | 4 | 4 | 3 | 2 | 1 | — | — | — | — | — | |||||||||||||||||||||||||||
| 8th | +4 | +2 | +2 | +6 | 4 | 4 | 4 | 3 | 2 | — | — | — | — | — | |||||||||||||||||||||||||||
| 9th | +4 | +3 | +3 | +6 | Dire Need | 4 | 4 | 4 | 3 | 2 | 1 | — | — | — | — | ||||||||||||||||||||||||||
| 10th | +5 | +3 | +3 | +7 | 4 | 4 | 4 | 4 | 3 | 2 | — | — | — | — | |||||||||||||||||||||||||||
| 11th | +5 | +3 | +3 | +7 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | — | — | — | |||||||||||||||||||||||||||
| 12th | +6/+1 | +4 | +4 | +8 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | — | — | — | |||||||||||||||||||||||||||
| 13th | +6/+1 | +4 | +4 | +8 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | — | — | |||||||||||||||||||||||||||
| 14th | +7/+2 | +4 | +4 | + 9 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | — | — | |||||||||||||||||||||||||||
| 15th | +7/+2 | +5 | +5 | +9 | Burst of Rage | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | — | ||||||||||||||||||||||||||
| 16th | +8/+3 | +5 | +5 | +10 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | — | |||||||||||||||||||||||||||
| 17th | +8/+3 | +5 | +5 | +10 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | |||||||||||||||||||||||||||
| 18th | +9/+4 | +6 | +6 | +11 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | |||||||||||||||||||||||||||
| 19th | +9/+4 | +6 | +6 | +11 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | |||||||||||||||||||||||||||
| 20th | +10/+5 | +6 | +6 | +12 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | |||||||||||||||||||||||||||
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Class Skills (2 + Int modifier per level, ×4 at 1st level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
All of the following are class features of the Arcane Fury Wizard:
- Spells
The Arcane Fury Wizard must meet all criteria that a Wizard must to gain spells and gains bonus spells based on Int modifier just the same as a wizard. This class follows the spells known table for the Sorcerer for access to spells (http://www.dandwiki.com/wiki/SRD:Sorcerer/Wizard_Spell_List) and does not require a spell book like the wizard. All bonuses to effective caster level and spell damage are based on Cha in the same manner as the sorcerer. The Arcane Fury Wizard cannot specialize as the wizard does but is still restricted to spells in the schools of Evocation and one other school of their choice.
- Weapon/Armor Proficiencies
The Arcane Fury Wizard has the same proficiencies as the wizard and is subject to arcane spell failure in the same way.
- Energy Focus (Su)
As a move action, the caster may increase his effective caster level by 1, + 1 per 5 levels in the Arcane Fury Wizard class. This action can be continued over consecutive rounds, but once it is stopped, it must be used to cast a spell with your next available action, or this extra power disperses (as does any excess after the spell is cast). Energy Focus is not considered part of the spellcasting process, so it does not provoke an attack of opportunity. If the caster takes damage during a round in which they have begun or continue to gather power they must make a concentration check (DC 10+spell level) or lose the control of the energies dealing 1d4 damage/round of charging to them-self and any creature within 10'. Creatures within 10' other than the attacker (if melee) may make a reflex save (DC 10+spell level+rounds charged) for half damage.
- Fire of Fury (Su)
At 3rd level the Arcane Fury Wizard can channel energies from many spells into a devastating explosion and a pyre of flames. Using this ability allows the caster to use two spell slots to deal 1d10 fire damage per spell level for each of the two spells in a 20 foot diameter spherical area. This ability counts as a full round action spell that can affect targets at medium range (100 ft + 10 ft./level). If the caster of this ability is attacked and hit during casting the caster must make a concentration check (DC 10+higher spell level) or the ability fails to trigger and the caster loses one of the spell slots used to cast this ability. Creatures within the blast radius may make a reflex save (DC 10+highest spell level) for half damage.
- Unleashed Spell (Su)
Once per day at 6th level the Fury Wizard can cast a spell with monstrous power increasing all variable numeric abilities by one half of their maximum value. This ability can be used in conjunction with metamagic feats. Energy Focus may be used in tandem with this ability, but extra damage/effect caused by it is not increased.
Dire Need (Su):
At 9th level the Fury Wizard can handle their spells more quickly and is able release a charging spell at either their original target or any creature attacking them as an attack of opportunity provided they win an opposed Reflex roll made against an attacking enemy.
- Improved Energy Focus [Metamagic]
Prerequisite: Empower Spell, Spell Focus, Concentration (8 ranks), Level 12 Arcane Fury Wizard
Benefit: When powering up a spell with Energy Focus the caster level of the charging spell increases by 2 +1 per 4 caster levels during the first round of charging.
Normal: Energy Focus raises caster level by 1 +1 per 5 character levels.
- Burst of Rage (Su)
At 15th level the Fury Wizard may enter a burst of rage once per day, during which time all spells cast are considered charged with Energy Focus for one round as a free action. The burst of rage lasts 4 rounds and requires a move action to begin. Following the burst of rage the Fury Wizard may not cast spells of one round.
- Devastating Power [Metamagic]
Prerequisite: Empower Spell, Maximize Spell, Concentration (10 ranks), Level 15 Arcane Fury Wizard
Benefit: Damage done by Fire of Fury increases to 1d20 per combined spell levels.
Normal: Damage done by Fire of Fury is 1d10 per combined spell levels.
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