Arcane Fury Wizard (3.5e Class)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing epic information, a starting package, and campaign information.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Arcane Fury Wizard
Anybody got an image?
Rating: 12 out of 20
Power: 4 out of 5 by 1 user
Wording: 3 out of 5 by 1 user
Formatting: 4 out of 5 by 1 user
Flavor: 1 out of 5 by 1 user
(Rate this class)
Status: Blah
Editing: Constructive Edits Welcome

Arcane Fury Wizard[edit]

Arcane Fury Wizards are those that were born with the innate raw power of a sorcerer but chose to learn to hone their abilities like wizards through experimentation and practice. They specialize in channeling their powers into devastating abilities that often times use up the power that would be used to cast multiple spells or often times spend a little extra time casting a spell in order to give it that extra kick. Fury Wizards use the power of unrefined emotion and the rush of adrenaline to channel multiple spells energies into a single attack which on average is much more powerful than an individual spell but less so than the two cast in succession. They in essence can choose based on what abilities they use to either blow out most of their artillery very rapidly or slow the pace a bit to make their spells go further.

Alignment: Any non lawful

Table: The Arcane Fury Wizard
Hit Die: d6

Level Base
Attack Bonus
Special Spells per Day
0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Energy Focus 3 1
2nd +1 +0 +0 +3 4 2
3rd +1 +1 +1 +3 Fire of Fury 4 2 1
4th +2 +1 +1 +4 4 3 2
5th +2 +1 +1 +4 4 3 2 1
6th +3 +2 +2 +5 Unleashed Spell 4 4 3 2
7th +3 +2 +2 +5 4 4 3 2 1
8th +4 +2 +2 +6 4 4 4 3 2
9th +4 +3 +3 +6 Dire Need 4 4 4 3 2 1
10th +5 +3 +3 +7 4 4 4 4 3 2
11th +5 +3 +3 +7 4 4 4 4 3 2 1
12th +6/+1 +4 +4 +8 4 4 4 4 4 3 2
13th +6/+1 +4 +4 +8 4 4 4 4 4 3 2 1
14th +7/+2 +4 +4 + 9 4 4 4 4 4 4 3 2
15th +7/+2 +5 +5 +9 Burst of Rage 4 4 4 4 4 4 3 2 1
16th +8/+3 +5 +5 +10 4 4 4 4 4 4 4 3 2
17th +8/+3 +5 +5 +10 4 4 4 4 4 4 4 3 2 1
18th +9/+4 +6 +6 +11 4 4 4 4 4 4 4 4 3 2
19th +9/+4 +6 +6 +11 4 4 4 4 4 4 4 4 3 3
20th +10/+5 +6 +6 +12 4 4 4 4 4 4 4 4 4 4

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Spellcraft (Int).

Class Features[edit]

All of the following are class features of the Arcane Fury Wizard:


The Arcane Fury Wizard must meet all criteria that a Wizard must to gain spells and gains bonus spells based on Int modifier just the same as a wizard. This class follows the spells known table for the Sorcerer for access to spells ( and does not require a spell book like the wizard. All bonuses to effective caster level and spell damage are based on Cha in the same manner as the sorcerer. The Arcane Fury Wizard cannot specialize as the wizard does but is still restricted to spells in the schools of Evocation and one other school of their choice.

Weapon/Armor Proficiencies

The Arcane Fury Wizard has the same proficiencies as the wizard and is subject to arcane spell failure in the same way.

Energy Focus (Su)

As part of a spell being cast, the caster may increase his effective caster level by 1 + 1 per 5 levels in the Arcane Fury Wizard class rounded down. To do this the caster must spend a full round action (taking only a 5 foot step action if anything). This action can be continued over consecutively stacking rounds, but once it is stopped by the mage, it must be used to cast the chosen spell, or this extra power disperses (as does any excess after the spell is cast). Energy Focus is considered part of the spell casting process, but only the first round of casting provokes an attack of opportunity. If the caster takes damage during a round in which they have begun or continue to gather power they must make a concentration check (DC 10+spell level) or lose the control of the energies dealing 1d4 damage/round of charging to any creature within 5' per level of the spell. Creatures within may make a reflex save (DC 10+spell level+rounds charged) for half damage. (The effective caster level increase effects all spell variables, durations, ranges, targets, and if necessary spell resistance checks. This does not allow the caster to exceed his spells maximum caps on any of these qualities if there are any.)

Fire of Fury (Su)

At 3rd level the Arcane Fury Wizard can channel energies from many spells into a devastating explosion and a pyre of pure magical flames. Using this ability allows the caster to use two spell slots to deal 2d6 untyped magical damage per spell level for each of the two spells in a 20 foot diameter spherical area. 0 level spells cannot be used in this way. This ability counts as a full round action spell that can affect targets at medium range (100 ft + 10 ft./level). If the caster of this ability is attacked and hit during casting the caster must make a concentration check (DC 10 + the higher spell level) or the ability fails to trigger and the caster loses one of the spell slots used to cast this ability. Creatures within the blast radius may make a reflex save (DC 10 + CHA + both spell levels total) for half damage.

Unleashed Spell (Su)

Once per day at 6th level the Fury Wizard can cast a spell with monstrous power increasing all variable numeric abilities by one half of their maximum value. This ability acts as the sudden empower feat for the most part except that it can be used in conjunction with other feats, even empower/sudden empower. Energy Focus may be used in tandem with this ability, but extra damage beyond the base level of the spell is not increased. This power is useable 2 times per day starting at level 13.

Dire Need (Su):

At 9th level the Fury Wizard can handle their spells more quickly and is able release a charging spell at either their original target or any creature attacking them as an attack of opportunity provided they win an opposed Reflex roll made against an attacking enemy. If the check fails the mage must continue with the original casting choices set.

Burst of Rage (Su)

At 15th level the Fury Wizard may enter a burst of rage once per day, during which time all spells cast are considered charged with Energy Focus for one round as a free action. The burst of rage lasts 3 rounds plus 1 round per point of INT modifier. This requires a free action to begin. Following the end of the rage the Fury Wizard may not cast spells for 2 rounds.

New Metamagic Feats

Devastating Power [Metamagic]

Prerequisite: Empower Spell, Maximize Spell, Concentration (10 ranks), Level 15 Arcane Fury Wizard

Benefit: Damage done by Fire of Fury increases to 3d6 per combined spell levels.

Normal: Damage done by Fire of Fury is 2d6 per combined spell levels.

Improved Energy Focus [Metamagic]

Prerequisite: Empower Spell, Spell Focus, Concentration (8 ranks), Level 12 Arcane Fury Wizard

Benefit: When powering up a spell with Energy Focus the caster level of the charging spell increases by 2 +1 per 4 caster levels during the first round of charging.

Normal: Energy Focus raises caster level by 1 +1 per 5 character levels.

Back to Main Page3.5e HomebrewClassesBase Classes

Personal tools
admin area
Terms and Conditions for Non-Human Visitors