Arcane Fist (3.5e Prestige Class)

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Arcane Fist[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-fluff about this prestige class->

Becoming a Arcane Fist[edit]

<-why characters pursue this class, what other classes they typically have, and what abilities are important->

Sometimes, The power of arcane magic can bloom in even the most unlikely of people, And fascinating is the art of unarmed combat to some. The path of the Arcane Fist is most often pursued by sorcerers who have taken interest in the martial arts and sometimes is pursued by Monks who discover their natural arcane abilities. Intelligence and Dexterity are highly valued to the Arcane Fist, their Dexterity allowing them to maneuver themselves easier and their Intelligence giving them extra spell power and bonus spells as well as extra skill points. Monk/Sorcerers can also benefit from a high Wisdom score which helps them with some of their special abilities.

Entry Requirements
Alignment: Any
Base Attack Bonus: +4
Skills: Spellcraft 6 ranks.
Feats: Improved Unarmed Strike, Combat Casting, Weapon Focus: Unarmed Strike.
Spellcasting: Ability to spontaneously cast 3rd-level arcane spells
Special: Dexterity 16, Charisma 16.

Table: The Arcane Fist

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +2 +2 Monk abilities, Energy Strike +1d6 (Fire, Cold or Electric only.) _
2nd +1 +0 +3 +3 +1 level of existing arcane spellcasting class.
3rd +2 +1 +3 +3 Energy Strike +2d6 +1 level of existing arcane spellcasting class.
4th +3 +1 +4 +4 Timeless Body(Arcane) +1 level of existing arcane spellcasting class.
5th +3 +1 +4 +4 Energy Strike +3d6 (+Sonic Energy) +1 level of existing arcane spellcasting class.
6th +4 +2 +5 +5 Energy Flurry +1 level of existing arcane spellcasting class.
7th +5 +2 +5 +5 Energy Strike +4d6 +1 level of existing arcane spellcasting class.
8th +6 +2 +6 +6 +1 level of existing arcane spellcasting class.
9th +6 +3 +6 +6 Energy Strike +5d6(+Acid Energy) +1 level of existing arcane spellcasting class.
10th +7 +3 +7 +7 Energy Strike +6d6 +1 level of existing arcane spellcasting class.

Class Skills (4 + Int modifier per level)
Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Swim (Str), and Tumble (Dex).

Class Features[edit]

<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the Arcane Fist.

Spellcasting: At each level after first, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spontaneous spellcasting class before becoming a Arcane Fist, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Monk Abilities: A Arcane Fist’s class levels stack with his monk levels for the purpose of determining his bonuses to Armor Class, flurry of blows and unarmored speed. His class levels do not apply to other monk abilities such as slow fall, unarmed damage and so on.

Energy Strike (Ex): At 1rst level, An arcane fist gains the ability to imbue his Ki strikes with a chosen energy type such as fire, cold or electricity at first and dealing an extra 1d6 damage with that type of energy. At every odd level(3rd, 5th, etc.) The damage increases by 1d6, maxing out at +6d6 at 10th level. At 5th level, An arcane fist learns to imbue his strikes with sonic energy and also learns to imbue his strikes with corrosive acid at 9th level.

-:

Energy Flurry (Ex): A 6th-level Arcane Fist can blend spellcasting with a flurry of melee attacks. When using this ability, an Arcane Fist makes a Flurry of Blows attack with his Energy Strike ability and deals the normal amount of damage with a flurry of blows, but adds the added benefit of his current energy strike damage to all his normal damage rolls.

Timeless Body(Arcane) (Su): Upon reaching 4th level, an Arcane Fist learns to harness arcane energies to keep themselves from aging further. Like Timeless Body(See Monk for details), however you do not gain any aging bonuses due to effectively being 'Eternally' youthful.

Multiclass Note: A monk who becomes a Brother of Blade may continue advancing as a monk.

Ex-Arcane Fist[edit]

<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->

Campaign Information[edit]

Playing a Arcane Fist[edit]

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

Arcane Fist in the World[edit]

<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

Arcane Fist Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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