Arcane Ammunitionist (5e Feat)

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Arcane Ammunitionist

Prerequisites: Wisdom or Intelligence 13 or higher
You have developed the magical ability of conjuring ammunition, gaining the following benefits:

  • You gain a +1 bonus to ranged attack rolls when using the conjured ammunition.
  • You can conjure enough ammunition to make one attack (such as arrows for bows, bolts for crossbows, bullets for firearms, energy for an antimatter rifle, or stones for slings) as part of an attack with a ranged weapon. The conjured ammunition disappears at the start of your next turn. The conjured ammo is considered magical.
  • You ignore the loading quality of crossbows, firearms, and other likewise ranged weapons with which you are proficient.

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