Arbiter (D20 Modern Prestige Class)

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Arbiter[edit]

Arbiters are Elites that have acheived great triumphs and are chosen to become the "Sacred Word". They are reverd as peacekeepers by most other covenent, and can inspire greatness in even the most cowardly Grunt.

Alignment

Lawful Evil

Race

Elite

Table: The Arbiter
Hit Die: d8

Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Rep Def Special FX Abilities per Day
0 1st 2nd 3rd 4th 5th
1st +1 +2 +2 +0 +1 +1 Arbiter Armor, Lead Troops/1 2 1
2nd +2 +3 +3 +0 +2 +2 Inspire Troops, Lead Troops/2 3 2
3rd +3 +4 +4 +1 +3 +3 Alien Craft Operation, Lead Troops/3 4 3
4th +4 +5 +5 +1 +4 +4 Never Say Die, Lead Troops/4 5 4 3
5th +5 +6 +6 +2 +5 +4 Lead Troops/5, 6 5 4
6th +6 +7 +7 +2 +6 +5 Alien Linguist, Lead Troops/6 6 5 4 3
7th +7 +8 +8 +3 +7 +5 Demand Respect, Lead Troops/7 6 6 5 4 3
8th +8 +9 +9 +3 +8 +6 Lead Trpoops/8
9th +9 +10 +10 +4 +9 +6 Lead Troops/9
10th +10 +12 +12 +4 +10 +7 Lead Troops/10

Class Skills (Int)+6 ×4 at 1st level)
Computer Use, Demolitions, Drive, Hide, Jump, Listen, Move Silently, Pilot, Repair, Treat Injury


Class Features[edit]

All of the following are class features of the Arbiter

FX List[edit]

An Arbiter's FX list is usefull for infiltration and protection, but has almost no offensive abilities.

0-Haywire, Mending, Daze, Magic ID
1st-Cause Fear, Clean, Deguass, Power Device
2nd-Burglars Buddy, Dataread, Protection from Bullets
3rd-Electromagnetic Pulse, Shutdown, Slow
4th-Magic Bullets, Wire Walk

Arbiter Armor[edit]

An Arbiter recieves an ancient armor when promoted. An Arbiter wearing the armor grants a +1 to all allied attack rolls made within 30 ft. At 5th level, the bonus rises to 2, and to 3 at 10th. Otherwise, treat the armor as an Ultra Sangheili combat harness with active camoflauge and a recharge rate of 30/11.

Lead Troops[edit]

An Arbiter can lead troops into battle with astonishing ease. To calculate the number of Grunts he may lead, multiply his level by 2. He may also lead Elites equal to his level.

Inspire Troops[edit]

Allies under an Arbiters command get a +1 to all saves.

Alien Craft Operation[edit]

An Arbiter gains Alien Craft Operation as a bonus feat at 3rd level.

Never Say Die[edit]

An Arbiter gains Never Say Die as a bonus feat at 4th level.

Alien Linguist[edit]

An Arbiter gains Alien Linguist as a bonus feat at 6th level.

Demand Respect[edit]

An Arbiter at 7th level can awe his enemies by leading his troops into battle. All enemies that witness an Arbiter commanding his troops, must make a will equal to the Arbiter's base level or become inactive for the next round.



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