Arbiter (D20 Modern Class)
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<dplc>Arbiter (D20 Modern Prestige Class)||- | Arbiter || NR || Combat Focused || An Arbiter is chosen by the prophets in times of great danger to defend the covenant. || 5 || 7</dplc>
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An Arbiter is chosen by the prophets to redeem themself for their failer to upkeep the prophet command and deemed as a traitor. The Arbiter is given the mark of shame and often sent on missions that would be deemed suidice.
The Arbiter is a powerful warrior who strikes with terrible fury then vanishes.
|“||We are the arm of the prophets but you are the blade. Strike swiftly and we will quell this heresy without incident.||”|
|—Rtas 'Vadum, Special Forces Commander of the Covenant|
To qualify to become a Arbiter, a character must fulfill the following criteria.
- Base Attack Bonus: +6.
- Skills: Hide 6 ranks, Move Silently 6, Intimidate 5
- Feats: Exotic Weapon Proficiency (Energy Sword), Armor Proficiency (Medium)
- Special: Must be chosen by the three Covenant Hierarchs and given the Armor of the Arbiter.
 Class Information
The following information pertains to the Arbiter prestige class.
Arbiters gain 1d10 hit points per level. The character's Constitution modifier applies.
Arbiter gain a number of action points equal to 4 plus one-half their character level, rounded down, every time they attain a level in this class.
The Arbiter's class skills are as follows:
Balance (Dex), Climb (Str), Concentration (Con), Hide (Dex), Knowledge (History), Move Silently (Dex), Navigate (Int), Profession (Wis), Repair (Int), Search (Int), Spot (Wis), and Survival (Wis).
Skill Points at Each Level: 4 + Int modifier
|1||+1||+1||+1||+0||Weapon Specilization(Energy Sword)||+1||+1|
|3||+3||+2||+2||+1||Two Weapon Fighting||+2||+2|
|4||+4||+2||+2||+1||Favored Enemy 1st||+2||+2|
|7||+7/2||+4||+4||+2||Improved Two Weapon Fighting, Favored Enemy 2nd||+4||+4|
|10||+10/5||+5||+5||+3||Greater Two Weapon Fighting,Favored Enemy 3rd||+5||+5|
 Class Features
Weapon (Energy Sword):The Arbiter gains a +2 damage with an Energy Sword.
Two Weapon Fighting (normal, improved and Greater) :The Arbiter gains the use of the feats of the same names while using Energy Swords and plasma rifles.
Favored Enemy:The Arbiter may take one race/organization (Humans, a group of Heritics) named by the prophets as enemies every time he gains this ability. He gains a +2 bonus on any skills relating to his chosen group.
Any Arbiter who loses favor with the prophets will retain his abilities but will be executed or killed if unable to be apprehended. An Arbiter that openly fights the prophets is a Rogue Arbiter and will have a high price on his head.