Aquaphobia (3.5e Flaw)
From D&D Wiki
(Redirected from Aquaphobia (DnD Flaw))
[edit] Aquaphobia
You find water, particularly deep water, frightening for an unknown reason.
Effect:
Effect: If an Aquaphobic character is ever in water that is one foot or greater than their height in depth, they will need to make a Will save with a DC equal to 10 + 1/2 character level. If they succeed, they can continue swimming. If they fail, they will become shaken and attempt to leave the water, as fast as possible, using the shortest route.
If an Aquaphobic character is ever asked to enter water that is one foot or greater than their height in depth, they must make the same Will save they would if they were immersed. If they succeed, they can enter the water. If they fail, they will refuse. The character gains +4 bonus on the will save if not going into the water would be dangerous or suicidal for them.
Aquaphobic characters are not usually afraid of shallow water, like puddles or baths, nor are they usually afraid of glasses of water.
Spells involving large quantities of water may also cause an Aquaphobic character to panick for a round. Make the same will save if an Aquaphobic character is within sight of a spell, power, or technique that they can see that produces at least as much water as their own body in volume. Failing the throw will cause the character to become shaken for as many rounds as the level of the viewed spell. A shaken character who fails the save becomes frightened and a frightened character becomes panicked.
Also, water elementals can bring a level of terror to an Aquaphobic character as well. It's pretty disturbing to have moving, sentient water approaching an Aquaphobic character and thus the character must make the will save at a DC increased by 1/2 the HD of the water elemental seen or become shaken until five rounds after seeing the elemental. A shaken character who fails the save becomes frightened and a frightened character becomes panicked.
Rain and other effects that can soak an Aquaphobic character give that character the feeling of being hopelessly immersed in water and thus cause the character to be shaken only while it's raining. Continuous rain will not increase the level of fear a character has beyond shaken but if another of the above happenings occur they are already shaken and thus proceed up in level of fear until going back down to shaken while it's raining.
If an Aquaphobic character is ever asked to enter water that is one foot or greater than their height in depth, they must make the same Will save they would if they were immersed. If they succeed, they can enter the water. If they fail, they will refuse. The character gains +4 bonus on the will save if not going into the water would be dangerous or suicidal for them.
Aquaphobic characters are not usually afraid of shallow water, like puddles or baths, nor are they usually afraid of glasses of water.
Spells involving large quantities of water may also cause an Aquaphobic character to panick for a round. Make the same will save if an Aquaphobic character is within sight of a spell, power, or technique that they can see that produces at least as much water as their own body in volume. Failing the throw will cause the character to become shaken for as many rounds as the level of the viewed spell. A shaken character who fails the save becomes frightened and a frightened character becomes panicked.
Also, water elementals can bring a level of terror to an Aquaphobic character as well. It's pretty disturbing to have moving, sentient water approaching an Aquaphobic character and thus the character must make the will save at a DC increased by 1/2 the HD of the water elemental seen or become shaken until five rounds after seeing the elemental. A shaken character who fails the save becomes frightened and a frightened character becomes panicked.
Rain and other effects that can soak an Aquaphobic character give that character the feeling of being hopelessly immersed in water and thus cause the character to be shaken only while it's raining. Continuous rain will not increase the level of fear a character has beyond shaken but if another of the above happenings occur they are already shaken and thus proceed up in level of fear until going back down to shaken while it's raining.
Benefit: Bonus Feat
Back to Main Page → 3.5e Homebrew → Character Options → Flaws
Back to Main Page → 3.5e Homebrew → Character Options → Flaws
