AnvilFist (3.5e Creature)

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Anvilfist[edit]

Size/Type: Large Giant
Hit Dice: 12d8+72 (126 hp)
Initiative: +1
Speed: 40 ft.
Armor Class: 22 (+1 Dex, -1 size, +12 natural), touch 10, flat-footed 21
Base Attack/Grapple: +9/+16
Attack: Slam +11 (3d6+3 and 1d4 Acid)
Full Attack: 2 Slams +11 (3d6+3 and 1d4 acid)
Space/Reach: 10ft./10ft.
Special Attacks: Crush
Special Qualities: Acid Immunity, Enzymes
Saves: Fort +14, Ref +5, Will +7
Abilities: Str 17, Dex 12, Con 23, Int 4, Wis 16, Cha 5
Skills: Listen +11, Spot +10
Feats: Improved Natural Attack (Slam), Power Attack, Improved Natural Armor, Ability Focus (Crush), Lightning Reflexes
Environment: Any Swamp
Organization: Single or Pair
Challenge Rating: 8
Treasure: 0.5 ½ Standard
Alignment: Usually Chaotic Evil
Advancement: 12-36 Hit Dice (Large)
Level Adjustment:
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More information...

Through the haze, you see an immense, slick figure lurking on a hill. It has massive fists, even for a creature of its giant size. It seems about to pounce, though seemingly in incredibly slow motion. Upon closer examination, you see that the oil on the beast's skin sizzles and cracks on the surface and when it drips to the ground, betraying itself as acid.

The Anvilfist is a recluse among Giants, choosing often to seek out unpopulated swamps in which to find food and challenges to their might. Their prominent feature is their anvil-shaped fists, giving them their common name. They dress in leather, often acidproofing it so that it does not get melted by their own fluids. Since their skin is naturally think, they do not typically use any armor. Adults are about 110.5 ½ feet tall, and weigh around 1050 lbs., and can live for up to 650 years.

Combat[edit]

An Anvilfist's ideal hunt is a surprise attack, followed by a Crushing attack onto the prey. It will then proceed to pin the victim, and attack it until it stops moving. If confronted by humanoids, it will rarely demonstrate discretion in its target.

Crush (Ex)

The Anvilfist flops down on its foes, crushing them beneath its bulk. It covers an area equal to its space, centered on a point within its reach. An enemy within the area may make a Reflex save (DC 21, Con based) to avoid being crushed. A crushed character is considered grappled and takes 2d8+6 damage plus 2d6 acid damage per round. The Anvilfist doesn't have to make grapple checks to deal damage, but must make checks to prevent the crushed characters escaping as normal. The Anvilfist is prone and considered grappled while crushing.

Enzymes (Ex)

The Anvilfist exudes acid from its skin at all times, giving its melee attacks an additional 1d4 acid damage.



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