Anuran (5e Race)

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Anuran[edit]

A cat sat in front of Aarvya, unaware of the group of anurans slowly surrounding it. She crept further through the underbrush, spear in her hand. She stopped, as did the others. She placed her shot and as she threw, she signaled for the others to do the same. Her spear, which was nothing more than a sharpened twig, hit the cat’s eye before dozens more struck into the cat’s fur. The cat wailed and spun around in an attempt to find it’s attacker. Aarvya’s tongue flew out, finding a new spear from the hide on her back, and pulling it out. She threw again. Minutes after, the cat fell over, dead.

Physical Description[edit]

Standing on two legs with a vaguely humanoid shape is where any semblance to humans ends with this race. Their long and strong legs help them jump incredibly far, but their short four-toed hands are not very useful for wielding and crafting weapons or tools. They have a short neck, no hair and two large eyes.

They generally range between 13-15 inches tall and weigh around 2-3 pounds. It was found that due to their lack of poisonous abilities as well as a severe lack of foliage to hide in, swamp anurans have developed a lithe posture and larger webbed hands that allow them to glide across the water swiftly.

Colour-wise these creatures largely differ between subraces - Where jungle anurans are often brightly striped or spotted to show off their poisonous qualities, forest anurans have instead evolved to blend in with their environment; a feat they often amplify by covering their bodies in moss, twigs and leaves. Swamp anurans are mostly found in muted mud-brown to grey colours.

Society[edit]

Water plays a large part in an anuran's life. Their homes, which are quite simple constructions made for just one or two anurans, are situated in or near fresh water - be it in ponds, lakes, swamps or near rivers. Anuran villages are small, with the amount of adult individuals often ranging between 20 and 30. Their settlements are largely exclusive to the race as their size and unique living conditions make it difficult, if not impossible, for other races to inhabit the place.

Most anuran tribes have no individual who is in charge, although they are guided by a small council of the oldest anurans, whose wisdom the village relies on in times of need.

In order to provide food for the community, hunting parties consisting of a large portion of the village are set up and led by an experienced individual. While often these hunts only turn up a few creatures of similar or smaller size to the anurans themselves, sometimes one hunt can score large enough prey to feed the whole community for days. Taking down big prey singlehandedly or leading the hunting party can greatly increase the social standing of the individual.

Jungle anurans in particular are often found adorning themselves or their houses with trophies of their hunts. One of these anuran's favourite trophies are enormous fangs or claws from their greatest predator, the cat.

Since the communities aren't large and there is little communication between tribes, inventions among anurans are often contained. As such, most anurans simply use crude tools such as spears instead. Anurans usually see little appeal in adventuring, so an anuran found traveling the world will often be out of necessity.

Anuran Names[edit]

Anuran have one name given at birth, and another more descriptive nicknames added at a point where it fits, which may be based on an accomplishment, a personality trait, or a habit. These descriptive names are in anuran but can be translated to common, and can change many times in one life.


Male: Akaal, Broggart, Colap, Fuoxa, Geppet, Manka, Nux, Pzin, Quaax, Quolol, Roki, Tanij, Tutta, Xelon, Zaga, Zaro

Female: Aarvya, Avni, Bonan, Coaxa, Dioka, Ganaxe, Hana, Keela, Leko, Mecca, Neen, Oceni, Quole, Streel, Tel, Tofpe, Verixe, Yepei

Descriptive: Adventurer, Brain, Brilliant, Catslayer, Dreamer, Elegant, Generous, Hummer, Intuitive, Leaper, Learner, Large, Smallmage, Powerkeep, Preyseeker, Strong, Toolbuilder

Anuran Traits[edit]

Your Anuran character has many abilities as a result of their amphibian nature and their small stature.
Ability Score Increase. Your Dexterity score increases by 2.
Age. Anurans are born in the water with no legs or arms and unable to walk on land for around two years while they slowly become Anuran. From there, it takes three more years to fully mature. They can live until about the age of thirty.
Alignment. Anurans live in their own societies, so they may tend towards chaotic if they’re new to adventuring.
Size. Anurans are much smaller than most other races, ranging from around 1'1 to 1'9 feet tall and 3 to 6 pounds. Your size is Tiny.
Speed. Your base walking speed is 15 feet. Your swimming speed is 15 feet.
Amphibian Agility. You are proficient in Acrobatics and can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. You also have a climbing speed equal to your walking speed.
Sticky Tongue. You can interact, grab, catch or use Tiny or smaller objects with incredible precision using your tongue. In addition, the distance you can do this for can extend up to 5 feet, and is fast enough that it is invisible to most eyes.
Outstanding Leap. You may use Dexterity in place of any Strength check or Dexterity (Acrobatics) for any Strength (Athletics) in regards to Jumping. In addition, the distance you can travel by jumping is doubled.
Amphibian. You can breathe in water and on land. Your swim speed is equal to your walking speed.
Tiny. In addition to the restrictions you are put under by the Tiny_Player_Characters_(5e_Variant_Rule) you are affected by the following additional effects: Creatures have disadvantage on checks made to detect you while you are in your sub-races terrain; You need to share the space of the tile you are in with a creature to hit it with a melee attack; Unless a creature moves out of the space you and that creature occupy they don't provoke attacks of opportunity.
Languages. You can speak, read, and write Common and Aquan. The aquan language can be cast over surprisingly long distances and goes generally unnoticed by anyone who does not understand it. Anurans can speak well, but they generally don’t see the use of writing or recording their history.
Subrace. The three main types of subrace are forest, swamp, and jungle. Each of these has some fairly large differences and live in a unique habitat.

Forest[edit]

Ability Score Increase. Your Wisdom score increases by 1.
Forest Camouflage. At the beginning of combat you can make a Stealth check to hide, naturally blending in with your surroundings as long as they are natural. You make this check after a surprise round if any and cannot use this trait if you are a creatures sole focus.
Tree Climber. You have a climbing speed equal to twice your walking speed.

Swamp[edit]

Ability Score Increase. Your Constitution score increases by 1.
Webbed Feet. When you spread your arms and legs out you can sit on the water's surface and glide across it. When you move this way your speed is your walking speed plus your swimming speed.
Swamp Water. You have advantage on saving throws against being poisoned and have resistance to poison damage.

Jungle[edit]

Ability Score Increase. Your Charisma score increases by 1.
Natural Poison. You can secrete a poisonous slime from your mouth. As an action, you can lash out at a target within range of you Sticky Tongue dealing 1 bludgeoning damage and 1d6 poison damage. Alternatively, you can coat a weapon in this poison, which lasts 1 minute before losing its poison damage. Doing this causes the weapon to deal 1d6 poison damage on its next successful attack.
Glider. Used to the high treetops of the jungle canopy your subrace has adapted to falling better than your other anuran. When you fall you can glide down and take no damage from falling. While gliding you fall at a rate of up to 10 feet a round and can move up to 15 feet in any direction but upwards.

Random Height and Weight[edit]

Base
Height
Height
Modifier
Base
Weight
Weight
Modifier
1′ 1″ +2d4 inches 2 lb. × 1 lb.

Anuran Varient[edit]

Design Note: The anuran was originally designed to be Tiny. However, since Tiny characters can be difficult to properly balance. A separate, Small sized race of Anurans was created. Most traits are the same or similar to the Tiny sized one. I have separated the traits and random weight by size, starting with Tiny and progressing to Small. If you choose to use Anurans in your world, choose one of these two types and stick with it.

Anuran Traits[edit]

Your Anuran character has many abilities as a result of their amphibian nature and their small stature.
Ability Score Increase. Your Dexterity score increases by 2.
Age. Anurans are born in the water with no legs or arms and unable to walk on land for around two years while they slowly become Anuran. From there, it takes five more years to fully mature. They can live until the age of forty.
Alignment. Anurans live in their own societies, so they may tend towards chaotic if they’re new to adventuring.
Size. Anurans are smaller than most other races, ranging from around 2 - 2.5 feet and 18-26 pounds. Your size is Small.
Speed. Your base walking speed is 25 feet. You have a swimming speed of 25 feet.
Froglike Agility. You are proficient in Acrobatics.
Sticky Tongue. You can interact, grab, catch or use Small or smaller objects with incredible precision using your tongue. In addition, the distance you can do this for can extend up to 10 feet, and is fast enough that it is invisible to most eyes.
Outstanding Leap. You may use Dexterity in place of any Strength check or Dexterity (Acrobatics) for any Strength (Athletics) in regards to Jumping. In addition, the distance you can travel by jumping is doubled.
Amphibian. You can breathe in water and on land. Your swim speed is equal to your walking speed.
Languages. You can speak, read, and write Common and Aquan. The aquan language can be cast over surprisingly long distances. Anurans can speak well, but they generally don’t see the use of writing or recording their history.
Subrace. The three main types of subrace are forest, swamp, and jungle. Each of these has some fairly large differences, and live in unique habitats.

Forest[edit]

Ability Score Increase. Your Wisdom score increases by 1.
Forest Camouflage. At the beginning of combat you can make a Dexterity (Stealth) check to hide, naturally blending in with your surroundings as long as they are natural. You make this check after a surprise round if any, and cannot use this trait if you are a creatures sole focus.

Swamp[edit]

Ability Score Increase. Your Constitution score increases by 1.
Webbed Feet. When you spread your arms and legs out you can sit on the water's surface and glide across it. When you move this way your speed is your walking speed plus your swimming speed.

Jungle[edit]

Ability Score Increase. Your Charisma score increases by 1.
Frog Poison. You can force any creature that makes direct contact with you to make a saving throw or take 1d8 poison damage. The DC for this saving throw is equal to 8 + your Constitution modifier + your proficiency bonus. Touching, grappling, shoving and even unarmed strikes may be considered direct contact, however, you can only force a creature to make this save once per turn and on a successful save they take no damage.
Natural Deterrent. You have brightly coloured skin to warn predators you are poisonous. You have proficiency in the Intimidation skill.

Random Height and Weight[edit]

Base
Height
Height
Modifier
Base
Weight
Weight
Modifier
2′ 1″ +2d8 inches 10 lb. × 1 lb.

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