Anti-Magic Champion (5e Feat)

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Anti-Magic Champion

You are a relentless force against magic-wielders, honing your skills to counter and obliterate their arcane powers. You gain the following benefits:

  • Arcane Sight:

Your connection to the weave of magic is unparalleled. You gain proficiency in the Arcana or expertise, if already proficent. Additionally, you gain advantage on Arcana ability checks related to identifying spells and magical effects.

  • Disruptive Strikes:

When you make a melee attack against a spellcaster and hit, the target must make a Constitution saving throw with disadvantage to maintain concentration on an active spell. Additionally, your attacks against spellcasters are considered as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

  • Antimagic Mastery:

You've achieved mastery over nullifying magic. Once per long rest, you can use an action to disrupt the magical essence within a spellcaster. The spellcaster must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or lose the ability to cast spells for 1 minute. During this time, also their any active concentration spells has been canceled. You can choose to extend this effect for an additional 1 minute by using a bonus action, but you can't use this ability again until you finish a long rest.


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