Animator (3.5e Prestige Class)

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Animator[edit]

I prefer talking to my creations over people. My creations never dissapoint and they always obey!
—Ruth Caelmon, halfling Wu Jen 14/Animator 2, A player

Animators

Animators are spellcasters that prefer to manipulate inanimate objects through their magic, either bringing them to life, or throwing them to foes.

Becoming an Animator[edit]

The most important thing for an Animator is to have many objects animated to use as minions, or some other things like rocks, knives, and other stuff to throw on foes.


Entry Requirements
Skills: Concentration 8 ranks, Knowledge (The Planes) 4 ranks, Spellcraft 6 ranks.
Feats: Augment Summoning.
Spellcasting: Caster level 6+ , able to cast one of : Telekinesis , Animate Objects , Animate Water , Animate Fire , Animate Wood.
Special: To become an Animator, you must swear that you will love objects like people.
Table: The Animator

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +0 +0 +2 Mage Hand at will, Improved animation +1 level of existing spellcasting class
2nd +1 +0 +0 +3 Telekinesis , Animate a Dozen of Crap +1 level of existing spellcasting class
3rd +2 +1 +1 +3 Ominous Animation, Command constructs +1 level of existing spellcasting class

Class Skills : Use Magic Device, Spellcraft, Concentration, Knowledge (all taken individually), Craft, Profession


Class Features[edit]

Spellcasting: At each Animator level, the character gains the ability to cast new spells per day as if he had gained a level in his primary spellcasting class, but he doesn't gain or improve any features from that class. For example a lvl 13 cleric that gains a level of the Animator class now casts and prepares spells like a lvl 14 cleric, but he still turns the undead like a lvl 13 cleric. A character with more than one casting class must decide each time in what spellcasting class they will add the spellcasting level addition.


Mage Hand : At First level, Animator gain the ability to use SRD:Mage Hand spell as a spell like ability ,at will, once per round.

Improved Animation : When an Animator casts a spell that animates an object he casts that spell as if he was 4 levels higher than he is. He also increases the maximum caster level of these spells by 2.

Telekinesis : An Animator of 2nd level or higher, can use telekinesis as a spell like ability a number of times per day equal to his spellcasting stat modifier(if positive), times 2. For example a Wizard Animator (Intelligence caster) that has an intelligence score of 18 (+4 modifier) can use that ability 8 times per day.

Animate a Dozen of Crap : An Animator can animate a group of objects of a total weight of no more than his character level * 10 lbs. 6 times per day. A clever use of this abillity includes a cast of this on a group of knives or arrows

Command Constructs : An Animator can now command constructs 3 times per day, just like a SRD:Dominate Person spell, except that it only works on constructs.

Ominous Animation : Once a day, an Animator can cast animate object to animate an object of a total weight of 400 lbs per character level, with no limitation to its size.


Campaign Information[edit]

Playing an Animator[edit]

Combat: Crowd control

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: Animators can be organized in small teams that entertain people with levitating tricks and puppet theater.

Animators in the World[edit]

LORD MORADIN !!!I was fighting a little halfling till a COLOSSAL statue almost killed me !!!

NPC Reactions: People underestimate animators.

Animator Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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