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Anima Apostle (3.5e Prestige Class)
From D&D Wiki
|“||Your so-called gods are a pathetic joke. If they were so all-powerful, why do they need sheep like you?||”|
|—Djino the Defier|
An anima apostle is a ur-priest who has learned to bind the vestiges of long dead gods and demons to his will. Rather than forming a symbiotic relationship with these vestiges, the anima apostle attempts to dominate them, bending them to his will! As they progress, they not only learn how to control these vestiges, but they slowly begin to unlock the mysteries of the multiverse itself; to the point where they can literally steal a tiny portion of a so-called god's essence to further their personal agenda. Needless to say, this doesn't make them popular with more devout denizens of the multiverse...
Becoming an Anima Apostle
|Alignment:||Any non-good and non-chaotic alignment.|
|Skills:||Intimidate 4 ranks, Knowledge (Religion) 10 ranks.|
|Feats:||Improved Binding, Iron Will.|
|Spellcasting:||Ability to cast 2nd-level divine spells without worshipping a diety.|
|Special:||Soul guardian and rebuke undead class features.|
|1st||+0||+2||+0||+2||Soul Binding, Soul Guardian||+1 level of existing divine spellcasting class|
|2nd||+1||+3||+0||+3||Exploit Vestige||+1 level of existing divine spellcasting class|
|3rd||+2||+3||+1||+3||Bonus Feat||+1 level of existing divine spellcasting class|
|4th||+3||+4||+1||+4||Steal Domain||+1 level of existing divine spellcasting class|
|5th||+3||+4||+1||+4||Spontaneous Domain||+1 level of existing divine spellcasting class|
|6th||+4||+5||+2||+5||Bonus Feat||+1 level of existing divine spellcasting class|
|7th||+5||+5||+2||+5||--||+1 level of existing divine spellcasting class|
|8th||+6/+1||+6||+2||+6||Steal Second Domain||+1 level of existing divine spellcasting class|
|9th||+6/+1||+6||+3||+6||Bonus Feat||+1 level of existing divine spellcasting class|
|10th||+7/+2||+7||+3||+7||Eternal Bondage||+1 level of existing divine spellcasting class|
Class Skills (6 + Int modifier per level)
Weapon and Armor Proficiency: Anima apostles are proficient with all simple weapons, all types of armor, but not shields.
Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming an anima apostle, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Soul Binding: At each level, your soul binding ability improves as if you had also gained a level in the binder class. Your anima apostle levels and binder levels stack for the purpose of determining your bonus on binding checks, the effectiveness of your vestige-granted abilities, your ability to bind higher-level vestiges, and the number of vestiges you can bind. You do not, however, gain any other benefits a binder would have gained except where noted below.
Soul Guardian (Su): Anima apostles tend to be a very paranoid and secretive people, and as such you have learned how to ward your mind from outside forces far better than typical binders. Your binder levels and anima apostles levels stack in order to determine the effectiveness of your soul guardian class feature. At 5th level, you may add your Wisdom modifier to this value as well.
Exploit Vestige (Su): At 2nd level, you learn how to use a bound vestige to boost your divine spellcasting. With this ability, you can chose to forgo gaining one of the vestige's granted abilities in order to gain one additional divine spell slot per day of any level up to the highest you can cast. You decide which ability to give up before you make the binding check, and you can only forgo one ability per day in this manner even if you can bind multiple vestiges. Vestiges react poorly to your use of this ability, so you take a -5 penalty on your binding check. You gain the bonus spell slot regardless of whether or not you make a good pact.
Bonus Feats: At 3rd level and every three levels thereafter, you gain a bonus feat from the following list: Ability Focus, Defense Against the Supernatural, Divine Metamagic, Empower Supernatural Ability, Enlarge Supernatural Ability, Expel Vestige, Extend Supernatural Ability, Favored Vestige, Ignore Special Requirements, Rapid Pact Making, Skilled Pact Making, Spell Focus, Spell Penetration, Sudden Ability Focus, Supernatural Crusader, Supernatural Opportunist, Widen Supernatural Ability, or any [Divine] or [Metamagic] feat of choice.
Steal Domain (Su): Upon reaching 4th level, your blending of pact magic with your knowledge as a ur-priest allows you to 'steal' even more power from the heavens in the form of access to a cleric domain. Once per day while preparing your spells, you may make a binding check (DC 10 + the highest level you can cast). If successful, you may select one cleric domain of your choice. You now have access to the granted power and domain spell list just as if they were cleric spells of the listed level. You do not gain an additional spell slot, however, unless you already possess one from a previous divine spellcasting class.
Spontaneous Domain (Su): At 5th level, you learn how to spontaneous cast spells from any cleric domains you have stolen just as a cleric spontaneously casts cure spells. Doing so converts the spell into a supernatural ability, granting all the same pros and cons of using a supernatural ability except where noted here. If the spell normally requires an expensive material component or has an associated XP cost, these conditions must still be met. A spell of the appropriate spell slot or higher is used to fuel this ability, and you may only use this ability if you have at least one vestige bound to you. You may not apply any type of Quickened metamagic feat to this ability, and the minimum casting time is one standard action.
Steal Second Domain (Su): At 8th level, you can attempt to 'steal' a second cleric domain. Your skill at doing this increases as well, granting a +5 bonus to the associated binding check for stealing a domain.
Eternal Bondage (Ex): At 10th level, you have mastered your ability to dominate one specific vestige of your choosing. From this point onward, you no longer need to summon that vestige every day; you are bound to it constantly, and it does not count against your normal limit of vestiges. You cannot choose to bind a different vestige in its place, however, and you must still attempt a binding check each day in order to negate its influence. Otherwise, you always have access to the vestige's granted abilities even if you would normally be denied them such as when polymorphed or somehow unwillingly purged of your vestiges, but not under circumstances such as standing inside an antimagic field.