Angelic Warrior (3.5e Class)

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Angelic warrior[edit]

Holy warriors born and raised with a sole purpose, exterminating all evil. These pious soldiers will be the first to the fight and the last to leave so long as the enemy is evil. utilizing their weapons of light they fear no evil as they carve the pathways to hell and back, leaving nothing in their wake.

Making an Angelic warrior[edit]

Pros, Angelic warriors are capable of dealing incredible damage to evil opponents and supporting large numbers of allies in Combat.

Cons, You can't hurt fellow good creatures nearly as well and you can't help evil allies.

Abilities: Charisma is the key ability for an angelic warrior's damage. Wisdom is useful for defense and is added to attack rolls also helps fuel abilities too. Strength is important for melee attack and damage and constitution is important for survivability. Angelic Warriors do not benefit for their smarts beyond skills.

Races: Any who are willing to devote themselves to a deity, Humans are the most common to follow this path.

Alignment: Any Good.

Starting Gold: 5d6x10

Starting Age: Any. Angelic Warrior's range from the young and zealous to the wise and pious


Table: The Angelic warrior

Hit Die: d10 + 3

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +1 +2 Weapon of light, Cleric Spells
2nd +2 +0 +1 +2 Bonus Feat
3rd +3 +1 +2 +2 Holy protection +1, Cleric Spells, Smite
4th +4 +1 +2 +3 Holy aura, Weapon of Light
5th + 5 +1 +2 +4 Holy aura +2, Condemning Holy Aura, Angelic Wings, Cleric Spells,
6th +6/+1 +2 +3 +5 Holy Protection +2, Weapon of Light
7th +7/+2 +2 +3 +5 Hand of faith, Cleric Spells, Heaven's Fury
8th +8/+3 +2 +4 +6 Zealous Holy Aura, Weapon of Light
9th +9/+4 +3 +4 +6 Holy Protection +3, Cleric Spells
10th +10/+5 +3 +4 +7 Weapon of light,Greater Hand of Faith, Holy aura +3, The Gate of Trials
11th +11/+6/+1 +4 +5 +7 Bonus Feat, Cleric Spells
12th +12/+7/+2 +4 +5 +7 Holy Protection +4, Weapon of Light
13th +13/+8/+3 +4 +5 +7 Holy Body, Cleric Spells
14th +14/+9/+4 +5 +5 +8 Weapon of Light
15th +15/+10/+5 +5 +5 +8 Weapon of Light, Holy aura +4, Holy protection +5, Healing Aura.
16th +16/+11/+6/+1 +6 +5 +9 Bonus feat
17th +17/+12/+7/+2 +6 +7 +9 Preemptive Holy aura, Bonus Feat
18th +18/+13/+8/+3 +7 +8 +10 Holy Protection +6
19th +19/+14/+9/+4 +8 +8 +10 Grand Aura
20th +20/+15/+10/+5 +8 +8 +11 Weapon of Light, Holy aura +5, Greater Hand of Light, Angelic Being

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int),Listen (Wis) Proffession (Wis) Spot (Wis)

Class Features[edit]

Weapon and Armor Proficiency: Angelic warriors are proficient only with their weapons of light. See below for additional information on weapons of light. A weapons strength or Dex requirement may be met by using the Angelic warriors Wisdom in place. Angelic warriors are also proficient with Medium and Heavy armor and all shields except tower shield.

Rites of passage: As part of the initiation ritual for becoming an angelic warrior, young warriors must go through trials in another realm, showing talent or dying. If theybpass, they are gifted with the holy powers of the gods and angels.

Cleric Spells: Angelic Warriors receive: Cure Minor Wounds, Detect Magic, Bless, Shield of Faith, Virtue, Cure Light Wounds, and Sanctuary.

Weapon of Light: These weapons are made of pure holy energy and stick with the Angelic Warrior for as long as they remain faithful. The angelic warrior may summon any weapons from the list. Some are so powerful that only high ranking Angelic Warriors have Access to them.

An Angelic Warrior may add their wis mod (instead of str or dex) to attack and damage rolls made with weapons of light.

The weapons of light are immaterial to all but the angelic warrior and his foes(use this to your advantage).

Weapons of light may be chosen from the list below however any weapon can be chosen as a weapon of light. The light damage added is equal to the weapon's damage and an additional die is added every 2 levels of angelic warrior.

Staff of Light This is a quarterstaff that deals 1d6 damage. A bonus of 1d4 per level of Weapon of Light.

Celestial Longbow A longbow made of light that fires its own summoned arrows of light that are formed by the Angelic Warriors own fighting spirit. These arrows deal 1d6 light damage at level one and an additional 1d4 for every level of Weapon of Light. The Angelic warrior may add their charisma modifier divided by 2 to ranged damage dealt by this weapon.

Material Blades These are a twin blade weapon (19-20 x2) that deals 1d6 light damage. For every level of Weapon of Light add another 1d4 in damage. is treated as having two weapon fighting when wielding the weapon (this does not actually grant the feat).

Hammer of Light This is a one handed war hammer that deals 1d8 light damage. For every level of Weapon of Light add an additional 1d4 in damage. In addition the weapon does an extra 1d10 Holy damage on a critical hit.

Celestial Sword this is treated as a longsword that deals 1d8 light damage. An additional 1d4 for every level of Weapon of Light you have.

Dominion Shield acts like a heavy steel shield except it grants a shield bonus equal to 5 + Wisdom modifier, and can deal 1d4 bludgeoning damage with a shield bash attack.

special; This weapon may be selected a second time granting the angelic warrior a second shield. The second time the the angelic warrior may now add his charisma mod as a Shield bonus to his AC, and a number of time per day equal to his wisdom modifier as an immediate action he may move up to his move speed and surround an ally of equal or lesser size. doing so will prevent all damage that ally will take for 3 rounds (must spend a move action to dismiss). during this time you are treated as prone.

Heaven's furyOnce a day the Angelic Warrior calls upon the wrath of heaven to judge their enemy. A flurry of light blasts their target dealing 7d10 in holy damage. If the target is Undead, they take and extra 3d10 damage.

Grand Armor (Requires level 10) A full plate that grants 10 + Wisdom mod armor bonus to AC and with a max Dex bonus equal to your current armor. In addition it grants resist energy 10 Acid, Cold and electricity, and immunity to petrification. The armor also give the wearer spell resistance 10, and DR10/evil. This armor is virtually weightless and does not impact the wearer's speed or impose armor check penalties.

Mjolnir (Requires level 10, and Hammer of Light) This massive two handed hammer deals 3d8 bludgeoning damage plus 1d8 light damage per 2 levels (to evil targets) and has thundering, shocking burst, and a critical of 20 x4

Excalibur (Requires level 10, and Celestial Sword) Excalibur is a bastard sword that deals 1d10 slashing damage and an additional 2d6 for every 5 levels. In addition the weapon deals 1d8 light per 2 Charisma mod to any enemy target.

Final Excalibur (Requires level 20, and excalibur) Final Excalibur deals 3d10 slashing damage has a critical of (17-20)x3. In addition, once a day you may make a touch attack that bypasses damage reduction, regeneration, concealment, and incorporeality.

Hand of Faith The Angelic warrior shoots a beam of holy energy from their hand, this is a close ranged(25ft+5/2 lvls) line attack attack dealing 1d6 + Charisma and Wisdom Mod holy. This is a spell-like ability with a will save for half damage (DC=10 1/2 lvl +Cha Mod) Alternatively, it can heal the same amount to a good ally, half the amount to neutral and none to evil. (no Save required for healing, everyone wants to be healed right?) This ability can be used a number of times per day equal to Wisdom mod

Improved Hand of Faith At level 10 The angelic Warrior may instead Fire the Hand of Faith as A 25' Cone Healing allies and Damaging enemies. (full heal for good allies, half heal for true neutral and evil allies)

Greater Hand of Faith At level 20 The Angelic Warrior may now use Hand of Faith as a 30' burst centered on itself or a good ally within 30' of the Angelic Warrior. This ability has 4 times the amount of healing. This ability can only be used once a week.

Holy Aura Angelic warriors give off an aura of holy light. This gives a +1 BAB bonus to attack rolls and saves to himself and all good allies within 10' of the Angelic Warrior. These bonuses increase by 1 every 2 levels and are capped by the Angelic Warrior's Wisdom Modifier. Also the range for the Holy aura is increased by 10' every two levels to a maximum of (10'x Charisma Mod) range. This is a supernatural ability that may be dispelled as a standard action at will should the angelic warrior choose.

Condemning Holy Aura At level 1 the bonuses that your holy aura gives to allies are imposed as penalties to the same stats to all enemies within the range of the Aura

Zealous Holy Aura At level 5 the bonuses affect AC and damage rolls

Preemptive Holy Aura At level 10 the bonuses now affect initiative (plus to allies and minus to enemies)

Healing Holy Aura At level 15 the aura now gives fast healing 5 to all allies in range.

Grand Holy Aura At level 20 the aura now give fast healing 10 to allies and damages enemies with 5 holy damage a round.


Smite: Once a day per Wis Mod, an angelic warrior may attempt to smite an opponent as a standard action. This attack depends on what creature the Angelic Warrior is striking. they add their Charisma bonus (if any) to their attack roll and deal 5 extra point of damage per level of Angelic Warrior holy damage. If the creature is undead then add 5 additional points of bane damage per Angelic Warrior lvl. If the attack misses the target then it is still used up for the day.


Holy Protection: Protected by their deity, Angelic warriors gain a +1 natural armor bonus that increases by 1 every other level.


The Gate of Trials: Once a month, the Angelic Warrior drops the Golden Gates of heaven onto the battlefield between his allies and the enemies. For enemies to pass by the gate they must perform both a Will and Fortitude Save (DC 20 x Users Will Mod). Both saves must pass before the enemy may pass through and if they do, the gate crumbles and the enemy gains an extra attack that turn. If Allies pass through the gate they gain 2 BAB, heal for 3 hp per round of combat for the next 5 rounds, and gain +3 damage (added before multiplying if the attack is a crit). The User forfeits all rounds of combat while the Gate is up. Allies may only acquire the buffs once during an encounter.


Holy Body: Angelic warriors are so gifted by their deities that time becomes but a minor itch, Angelic warriors become immune to the effects of aging, but still join their deities halls when their time is up (same as timeless body found in the monk and druid classes)


Angelic Wings: The Angelic Warrior gains the ability to grow beautiful white feathered wings of holy light. These wings can be summoned as a free action and dismissed at will. Their flight speed is (10 x cha mod)' feet


Angelic Being At Level 20 the Angel Warrior ascends into the ranks of their fellow celestial warriors. The Angelic Warrior's original type changes to a Celestial Outsider. In addition he gains +4 Wisdom and Charisma and +2 Dex, Strength, Intelligence, and Constitution

Ex Angelic warriors[edit]

If an Angelic Warrior ever changes their alignment, or stops worshiping their deity (or if their deity somehow dies) then they immediately lose all class abilities and all weapons of light they have, until they resume their original alignment or worshiping their deity and receive atonement (the spell). In The case of a deity's death or loss of power. The angelic warrior will retain their weapons of light but should they be destroyed they have no way of recovering them.

Should an angelic warrior ever take the vow of poverty they forgo all of their weapons of light as they are magical weapons not granted through their own power.

Should an angelic warrior die see the events under rites of passage.

Epic Angelic warrior[edit]

Table: The Epic Angelic warrior

Hit Die: d12

Level Special
21st Holy Protection +7
22nd
23rd Bonus Feat
24th Holy Protection +8
25th Epic Weapon of Light
26th Bonus Feat
27th Holy protection +9
28th
29th Bonus Feat
30th Epic Weapon of Light, Holy Protection +10, Arbiter of Justice

4 + Int modifier skill points per level.

Epic Weapon of Light:

Eden's Javelin: (Requires Staff of Light and lvl 25) this weapon acts as a Returning Throwing Short Spear but deals 1d8 light damage equal to (Angelic warrior level) light damage. This weapon reappears in its owners hand at will and as a free action, so a Full Attack can be made while throwing with a critical (17-20)x4. Once a day you may guarantee a hit and Critical threat with this weapon. (must still roll for confirmation). As a standard action you may Attack a good ally with this weapon and Heal them equal to the damage you would have dealt to an evil creature, or hit a neutral creature and heal equal to as if you hit an neutral creature

Star Shooter: (Requires Celestial Longbow and lvl 25) This Bow is the ultimate ranged weapon, it has all the properties of the Celestial Longbow except as noted here. The damage dice are d8s, It can fire up to two extra arrows per round at full BAB, No penalties for Multishot, Range increment equals 1 Mile, and all arrows it have the slaying property keyed to the target of the shot (DC=10+Charisma Mod). On a Critical the Arrow Explodes instantly attacking every enemy creature within 90 yards.

Bastion of Light: (Requires Dominion Shield) This Shield is a tower shield that Provides (15+Wisdom mod) Shield Bonus and a DR/- equal to your (lvl+ wis mod), with no max Dexterity modifier, no armor check penalties and no speed penalties of any kind. It is virtually weightless to the wielder and can be used to provide cover against any kind of attack including magic and touch attacks. Nothing may pass through the shield. The shield cannot be dispelled by anything short of Mordekainen's Disjunction or a god's fury.

Armor of Unyielding Sovereignty: (Requires Grand Armor and level 30) This armor grants an armor bonus to AC equal to 8+Wis Mod, Adds your Charisma mod to Saves and as a Deflection Bonus to AC. The Armor Provides DR/20 Epic and Evil, Regeneration 10, Immunity To Fire, Acid, Electricity, Cold, Petrification, Poison, and Disease, SR= (10 + Angelic Warrior Levels), and provides 100% Fortification. With no Armor Check penalties, no max Dex bonus, and no speed penalties, The armor wears nothing to the wearer, but weighs tons to anything else trying to move it. When one wears the armor they are filled with the feeling of invincibility and indeed they are to anything short of a god.

Arbiter of Justice: Alignment no longer affects the Angelic warrior's class abilities, The Angelic Warrior now determines who is worthy of blessing and who deserves condemnation

Bonus Feat The Angelic Warrior may take an extra feat whether it be Epic or not.

Human Angelic Warrior Starting Package[edit]

Weapons: Weapon of light, Celestial Sword and a sling with 20 stones

Skill Selection: Pick a number of skills equal to 2 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<

Feat: Power Attack. Angelic Warrior has Blind-fight, Blind-sense, and Blind-sight as starting feats in addition to others (these feats only come into play when they cannot sense auras)

Bonus Feats: Improved Initiative

Gear: Leather Armor and standard adventurer's supplies

Gold: 1d4

Campaign Information[edit]

Playing an Angelic Warrior[edit]

Religion: Angelic warriors always worship their deity. Angelic Warriors are very protective and religious to their god they hunt down heresy with an unmatched vengeance. They also refuse to Yield to any other deities' demands believing that theirs is superior.

Other Classes: Angelic warriors react well with classes of good alignment. Clerics and Paladins especially well due to sharing the same belief. They tend to dislike wizards and sorcerers for their use of arcane magic. They will never work with a demonic servant (they have a kill on sight policy with them), and avoid working at all costs with people of the Evil alignment. In addition they shy away from classes such as the bard and rogue who tend to not follow the law and discipline that Angelic Warriors fight for.

Combat: Angelic warriors are capable of supporting their allies while decimating evil enemies to a smoldering pile of ash. Angelic Warriors develop odd looking battle styles that are as brutal as they are efficient.

Angelic warriors in the World[edit]

I find your existence annoying
—Ophanisius, Human Angelic warrior
Aarhghgh!!!!!!!
—Sarythal pit lord as he is disintegrated by Ophanisius's Hand of Faith


Daily Life: Consists of praying, healing, and killing those evil things stupid enough to run across the Angelic warrior's path. they must always strive to defeat evil in all its forms.

Notables: Ophanisius, questionably the most powerful Angelic warrior, most notable for destroying an entire evil plane by himself. last seen invading the home plane of the demons and disappeared (Yet strangely the number of demons seen in the material plane has decreased).

Lugris, 2000 years ago he lead an army of Angelic warriors (20 is an army) in a crusade against the undead of the world.

Organizations: All Angelic warriors serve the same deity in an organized manner, their only city lies on the plane of their deity.

NPC Reactions: NPC's are wary and respectful of Angelic warriors for their great power and many fear them for their conviction to act out on swift justice.

Angelic warrior Lore[edit]

Characters with ranks in knowledge religion can research Angelic warriors to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge Religion
DC Result
5 They carry weapons of light, and are part of a mysterious order
10 They are most effective at killing evil enemies and helping good allies.
15 They cannot harm good aligned creatures and can Destroy all evil creatures with a terrifying ability
20 The name of their deity and that they channel the deity's power with brutal authority
25 Where their home plane is
30 ...and how to get there

Angelic Warriors in the Game[edit]

angelic warriors and the world: angelic warriors are rare to put it mildly. because of the extensive training and the divine nature of the initiation few beings even have the opportunity to become an angelic warrior. of those that can very few do. expect an angelic warrior to have an very personal reason for pursuing such a rigorous lifestyle. expect to hear of childhood tragedies, lost loved ones, or a family tradition to serve as the motivation for angelic warriors.

Adaptation: You can change the deity of Angelic Warrior's to be any Lawful Good Deity of your choice.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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