Angel Disciple (3.5e Prestige Class)
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|Rating:||17.25 out of 20|
|Power:||4.25 out of 5 by 1 user|
|Wording:||5 out of 5 by 1 user|
|Formatting:||4 out of 5 by 1 user|
|Flavor:||4 out of 5 by 1 user|
|Editing:||Use Talk for mechanical changes.|
|“||I am the scion of Metatron; you have no power over me, devil.||”|
|—Ada Of, Human Angel Disciple|
As those who possess the magical blood of dragons who turn their blood into a physical manifestation, so too can those whose blood flows with holy light call on this ingrained power. The Angel Disciple begins his transformation into a being of the Upper Planes, finally joining his outsider brothers.
Becoming an Angel Disciple
Angel Disciples gain the powers of angels, growing wings and gaining angelic immunities and protections.
|Skills:||Knowledge Religion 8 ranks.|
|Spellcasting:||1st level divine spellcasting.|
|Special:||Must speak Celestial.|
|Saving Throws||Special||Bonus Spells|
|1st||+1||+2||+2||+2||Angelic Resistances, Low-Light Vision||1|
|2nd||+2||+3||+3||+3||Angelic DR, Resist Poison +1, Wings (Clumsy)||1|
|4th||+4||+4||+4||+4||Resist Poison +2, Wings (Poor)||1|
|5th||+5||+4||+4||+4||Darkvision 60', Tongues||1|
|6th||+6||+5||+5||+5||Angelic Gift, Resist Poison +3, Wings (Average)||1|
|8th||+8||+6||+6||+6||Resist Poison +4, Wings (Good)||1|
|10th||+10||+7||+7||+7||Angel Apotheosis, Wings (Perfect)||0|
Class Skills (8 + Int modifier per level)
All of the following are class features of the Angel Disciple.
Bonus Spells: Angel Disciples gain bonus spells as they gain levels in this prestige class, as if from having a high ability score, as given on Table: The Angel Disciple. A bonus spell can be added to any level of spells the disciple already has the ability to cast.
If a character has more than one spellcasting class, he must decide to which class he adds each bonus spell as it is gained. Once a bonus spell has been applied, it cannot be shifted.
Angelic Resistances (Ex): The Angel Disciple is naturally resistant to fire and electrical damage. The Angel Disciple gains their class level as a resistance to those two elements, to a maximum of 10 at 10th level.
Low-Light Vision (Ex): At 1st level the Angel Disciple gains the low-light vision of angels.
Angelic DR (Ex): The Angel Disciple is tough and powerful, its form guarded by holy light. At 2nd level the Angel Disciple gains DR/evil equal to half his class level, to a maximum of DR 5/evil at 10th level.
Resist Poison (Ex): Angels are naturally resistant to the effect of poison. At 2nd level the Angel Disciple gains a +1 bonus on saves vs poison. This rises by one every 2 levels to a maximum of +4 at 8th level.
Wings (Ex): As early as 2nd level, the Angel Disciple undergoes a sudden transformation, sprouting white feathered wings. However it's use is limited, as the Angel Disciple gets use to them, and they fly at twice their land speed, with clumsy maneuverability. Every 2 levels, the maneuverability rises by a degree to perfect at 10th level.
Angelic Gift: At 3rd level and every 3 levels, the Angel Disciple unlocks a gift of his heritage, expanding his powers. He may select from one of the following abilities below. Unless otherwise stated, an ability may only be selected once.
Aura of Menace (Su): A righteous aura surrounds Angel Disciples that fight or get angry. Any hostile creature within a 20-foot radius of an Angel Disciple must succeed on a Will save to resist its effects. The save DC is 10 + 1/2 HD + Cha. Those who fail take a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the Angel Disciple that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same Angel Disciple’s aura for 24 hours.
Divine Defense (Ex): The Angel Disciple gains innate senses around him, his eyes seeing attacks before they strike. The Angel Disciple gains their Wisdom bonus to AC. This ability is identical to the monk and swordsage's class ability, and does not stack with it. Likewise, it can only be used in no or light armor.
Divine Elements: The Angel Disciple may select an element, such as fire or acid. Any spells of that elemental subtype cast by the Angel Disciple through normal spellcasting, scrolls, or staffs (but not wands or other magic items) may be modified to deal half normal damage and half divine damage against evil creatures with no change in the spell's level. This ability may be selected multiple times, each time selecting a new element.
Fast Healing (Su): The Angel Disciple is filled with positive life energy, gaining fast healing 1.
Fearless (Su): The Angel Disciple is guarded by the forces of goodness and light, he knows no fear. The Angel Disciple is thus forever immune to the effects of fear.
Fiend Hunter (Ex): The Angel Disciple gains a favored enemy as per a ranger against evil outsiders. The Angel Disciple gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against evil outsiders. Likewise, he gets a +2 bonus on weapon damage rolls against them as well. This ability may be selected multiple times, each time increases the benefits by +2.
Holy Attack (Su): The Angel Disciple's inner radiance gives him the power to strike against evil. His attacks, both natural and manufactured, are considered good aligned for the purposes of bypassing damage reduction. When using a Holy weapon, the weapon deals an additional +1d6 damage in the Angel Disciple's hands.
Holy Smite (Su): An Angel Disciple gains the paladin ability to smite evil, usable 1/day. The smite is a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. This ability may be selected multiple times, each time adds an additional smite attempt.
Natural Armor (Ex): The Angel Disciple gains a +1 natural armor bonus to his current natural armor as his skin gains a hard metallic sheen. This ability may be selected multiple times.
Spell-Like Abilities (Sp): The Angel Disciple gets in touch with his spell abilities. He may add his Angel Disciple levels to the caster level of one of his divine casting classes used for entry. In addition, he may select any non-inflicted, non-evil cleric spell up to 3rd level and gain it as a spell-like ability usable 1/day. This ability may be selected multiple times. Each time he may select a new spell, or add an additional use to an existing SLA.
Darkvision (Ex): At 5th level the Angel Disciple gains the low-light vision of angels out to 60 ft.
Tongues (Su): At 5th level, all Angel Disciples can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel’s Hit Dice). This ability is always active.
Protective Aura (Su): At 7th level the Angel Disciples is surrounded in holy energy. Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the Angel Disciple. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals Angel Disciple’s HD). This aura can be dispelled, but the Angel Disciple can create it again as a free action on its next turn.
Angel Apotheosis: At 10th level the Angel Disciple has finally bonded with his blood in such a way as to utterly transform him forever. The Angel Disciple becomes an outsider with the Good subtype, and becomes immune to cold, acid, and petrification. The disciple ceases to age, and no longer takes penalties to his ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and the Angel Disciple still dies of old age when her time is up. Unlike other outsiders, the Angel Disciple can still be brought back from the dead as if she were a member of her previous creature type.
Celestial Being: Upon reaching 10th level, the Angel Disciple completes her transformation into a half celesial, infusing herself with the power of her deity. She gains the half celestial template
|18th||Angelic Gift, Bonus Feat|
The epic Angel Disciple gains a bonus feat (selected from the list of epic Angel Disciple feats) every 4 levels after 10th.
Epic Angel Disciple Bonus Feat List: <-list of bonus epic feats->
Playing a Angel Disciple
Combat: Naturally skillful and powerful in attack and defense, the levels spent growing as an angel only serve to augment whatever class they had been previously. Typically this is cleric or paladin, both which work nicely with it.
Advancement: Divine classes work well with this class, specifically martial oriented ones. Monks also enjoy this class, having similar saves and a higher BAB which they can certainly use.
Resources: Angel Disciples are rare, few, and far between. An appearance of one often brings change, both good from their acts, and ill by those who with him harm.
Angel Disciples in the World
|“||My wings are a reminder to me that I carry the burden of the world on my shoulders, yet I still have the power to overcome, and soar with this weight.||”|
|—Lemegeton, Human Angel Disciple|
Angel Disciples often find themselves with divine purpose. Whatever charge they take up, they take it up with faith and fervor.
NPC Reactions: Angel Disciples, thanks to their wings, are often confused with actual angels. As such, they are treated as such, with awe, respect, fear, and wonder.
Angel Disciple Lore
Characters with ranks in Knowledge Religion can research Angel Disciple to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||Angel Disciples are those who have angelic heritage, and can use it to empower themselves.|
|15||An Angel Disciple has wings, eventually they are as agile as the wind itself.|
|20||An Angel Disciple shares many of the strengths and immunities of actual angels. This reveals all typical angel traits.|
|30||Those who reach this level of success can learn about a specific Angel Disciple, their whereabouts, and activities.|
Angel Disciples in the Game
Angel Disciples may play the part of saint or healer, a blessed person the PCs may have to protect, or a friendly and wise mentor who has seen it all.
Adaptation: Many abilities can be swapped out for their evil equals, making a Fiendish Disciple.
Sample Encounter: Lemegeton, the wise head priest at the church, is being targeted by devils due to some recent and very dangerous truenames he acquired. Save Lemegeton and get the important data from him successfully.
EL whatever: 16