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Angel (DnD Creature)

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Created By
Sulacu (talk)
Date Created: March 10, 2008
Status: Pending
Editing: Please feel free to edit constructively!

[edit] Angel (Malakhim)

Angel Archangel
Size/Type: Medium Outsider (Extraplanar, Good, True Celestial) Medium Outsider (Extraplanar, Good, True Celestial)
Hit Dice: 5d10+10 (60 hp) 25d10+50 (300 hp)
Initiative: +7 +12
Speed: 40 ft. (8 squares), fly 120 ft. (good) 40 ft. (8 squares), fly 120 ft. (good)
Armor Class: 30 (+2 Dex, +7 natural, +5 chainmail, +1 light steel shield, +4 deflection, +1 divine), touch 17, flat-footed 23 44 (+2 Dex, +8 natural, +10 +5 chainmail, +7 +5 light steel shield, +5 deflection, +2 divine), touch 17, flat-footed 23
Base Attack/Grapple: +5/+10 +25/+32
Attack: +1 speed longsword +12 melee (1d8+5/19-20) +6 holy speed longsword +44 melee (1d8+21/17-20)
Full Attack: +1 speed longsword +12/+12 melee (1d8+5/19-20) +6 holy speed longsword +44/+44/+39/+34/+29 melee (1d8+21/19-20)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft.
Special Attacks: Divine aura, exalted touch, holy smite, spell-like abilities, spells, tongues Divine aura, exalted touch, holy smite, spell-like abilities, spells, tongues, turn undead
Special Qualities: True celestial traits, damage reduction 10/magic, immunity to acid and cold, regeneration 5/evil, resistance to electricity and fire 14, spell resistance 22 True celestial traits, damage reduction 10/magic, immunity to acid and cold, regeneration 5/evil, resistance to electricity and fire 16, spell resistance 43
Saves: Fort +7, Ref +7, Will +8 Fort +20, Ref +21, Will +23
Abilities: Str 18, Dex 15, Con 14, Int 16, Wis 17, Cha 19 Str 25, Dex 20, Con 19, Int 21, Wis 24, Cha 25
Skills: Bluff +12, Concentration +8, Diplomacy +13, Disguise +10, Escape Artist +7, Gather Information +13, Heal +10, Hide +7, Knowledge (arcana, local, the planes) +10, Listen +9, Sense Motive +10, Search +6, Spot +12, Spellcraft +14 Bluff +33, Concentration +31, Diplomacy +26, Disguise +31, Escape Artist +31, Gather Information +36, Heal +33, Hide +31, Knowledge (arcana, local, the planes) +26, Listen +31, Sense Motive +34, Search +28, Spot +36, Spellcraft +36
Feats: Improved Initiative, Weapon Focus (longsword) Cleave, Combat Expertise, Divine Might, Dodge, Epic Weapon Focus (longsword), Epic Weapon Specialization (longsword), Great Cleave, Greater Weapon Focus (longsword), Greater Weapon Specialization (longsword), Improved Critical (longsword), Improved Initiative, Improved Shield Bash, Improved Trip, Mobility, Power Attack, Spring Attack, Superior Initiative, Weapon Focus (longsword), Weapon Specialization (longsword), Whirlwind Attack
Environment: Good aligned outer planes Good aligned outer planes
Organization: Usually solitary Usually solitary
Challenge Rating: 9 29
Treasure: Double standard Double standard
Alignment: Always neutral good Always neutral good
Advancement: By character class By character class
Level Adjustment: +10


This humanoid looking creature is fair and has stark features, unearthly beauty and a tall body that he or she might choose to hide from view. Eyes look as though they see through you, a piercing teal or blue that warms the heart and calms the mind.

Angels, also known as the Malakhim (meaning messengers or angels), are the lowest order of the angels, and the most familiar to men. They are the ones most concerned with the affairs of living things. Within the category of angels, there are different kinds, with different functions. The angels are sent as messengers to men. Angels can extrude their wings from their bodies (and make them disappear) at will. An angel stands about 6 feet tall and weighs around 160 pounds.

[edit] Combat

Angels are capable warriors, spellweavers, scouts and diplomats, with strong convictions, preferring to focus wholeheartedly upon their foe or their missionin order to spare the innocent from collateral damage. They often sidle through the world of the living, disguising themselves as humans or elves. Angels are the lowest rank within the celestial hierarchy, and have effective rank 1 as a true celestial.

Divine Aura (Su): An angel's divine aura functions like a globe of invulnerability, making the angel immune to all spells of level 1 or lower that allow spell resistance.

Exalted Touch (Su): An angel may designate any number of good aligned creatures within a distance of 20 feet from him. Against attacks made or effects created by evil creatures, this ability provides these selected creatures with a +4 deflection bonus to Armor Class and a +4 resistance bonus on saving throws. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with an effective radius equal to the effect radius of their exalted touch ability. Any associated save DCs are Charisma based.

Holy Smite (Su): An angel can smite its foes. This works as a holy smite spell with an effective caster level of 2, although it is centered upon one creature and the effect is charged into a weapon (either natural or manufactured). There is no save for half damage. An angel may use its holy smite ability 6 times per day.

Tongues (Su): An angel can speak with any creature that has a language, as though using a tongues spell (caster level 6th). This ability is always active.

Turn Undead (Su): An angel can turn undead like a cleric, gaining a +1 bonus to all turning checks from his true celestial rank.

Spell-Like Abilities: At will—detect evil, detect magic, detect thoughts. 1/day—sending.

Spells: Angels cast spells as a 5th level cleric, have (5/4/3/2) spell slots and may choose any two domains from the Community, Good, Healing and Sun domains. The base DC for an angel's cleric spell is 13 + spell level.



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