Android (4e Future Origin)

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Android[edit]

2758788575_a702e3facd.jpg
CyComm3973-J by Apocalust, on Flickr

Androids and gynoids are the robotic servants of mankind, shaped in their image.

Appearance: Humanoid in form, androids might be functional and obviously robotic in appearance with gleaming metal and camera-lens eyes. Those designed to be more human-looking have synthetic skin and hair, and might even simulate breathing and body warmth. A serial number and machine strength are always tell-tale signs of their robotic core. Designed to work alongside humans, they might be specialized for manual labour, as laboratory technicians, or just for companionship.

Android Traits
Ability: Strength
Power Source: Fusion; +2 to Fusion overcharge.
Skill Bonus (Level 1): Gain a +4 bonus to Athletics checks.
Four Year Warranty (Level 1): You gain resist 5 to ion, electric and toxic damage.
Animate (Level 1): You do not need to eat, drink, or breathe. You are considered an Animate for the purpose of effects relating to creature type (if this doesn't conflict with a type granted to you by your primary origin.)
Android Critical (Level 2 or 6): When you score a critical hit, the target suffers ongoing 10 electric damage (save ends).


Machine Hold Android Novice
Your powered grip is sure, steady, and hard to remove.
At-Will Star.gif Fusion, Physical
Standard Action Melee 1
Target: One creature
Attack: Strength + your level vs. Reflex
Hit: 1d10 + Strength modifier + twice your level physical damage, and you grab the target.



Replaceable Parts Android Utility
The actuator in your left arm got bust... but that's okay, you swap it out for a spare.
Encounter Star.gif Fusion, Healing
Minor Action Personal
Effect: You regain hit points equal to 5 + your level, and gain a +2 power bonus to attack rolls until the start of your next turn.



Fusion Core Arc Android Expert
You discharge a magnetised arc of energy from your fusion core.
Encounter Star.gif Fusion, Ion
Standard Action Close burst 2
Target: Each creature in burst
Attack: Strength + your level vs. Fortitude
Hit: 2d10 + Intelligence modifier + your level ion damage.
Effect: The target is weakened and you are weakened until the end of your next turn.


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