Anchor (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Anchor
Transmutation
Level: Brd 3, Clr 3, Sor/Wiz 3
Components: V, S, F/DF
Casting time: 1 standard action
Range: Close (25+5 ft/level)
Target: One creature
Duration: 1 minute/ level
Saving Throw: Will negates
Spell Resistance: Yes


Creatures affected by anchor cannot completely leave the ground, including mundane means (jumping, climbing trees) and magical means (fly or levitate. Teleportation effects, and those that do not physically lift the target off the ground are still effective.) The target can walk as normal, when running move at only 3x their normal speed. Characters with the Run feat still move at only 3x their normal speed.



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsBard
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors