Americana (3.5e Campaign Setting)
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[edit] Americana
| “ | It's big. It's mostly flat. Everybody wants a piece, and nobody wants to share. That's how it's been as long as I've been alive, and it'll probably be the same when I die. | ” |
| —Sheriff Jules Masterson, Sour Springs, Nation of Dallas. | ||
Over a century has passed since the Great War ended and history began again. It has been six years since the end of the Twenty Years War. The Nation-States, as ever, are in constant flux, rising and falling in dominance, laying their own claims to their own little territories, never truly working in unison. But rumors abound of a conspiracy to destroy the Nations as we know them, with its source somewhere out in the vast, trackless wastes at the continent's heart, where bandits, monsters, and the Native America roam.
It is a time of adventure. Of discovery. Of excitement, and conquest, and danger at every turn. And what will happen next is anybody's guess.
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Player Info
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World Reference
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The Great Nation
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Note from the Archivist: Original concept's credit is not mine- credit goes to an unknown poster on 4chan's /tg/ board. I have gained permission from him and several other contributors to post the work here.
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