Amalgam (Ranged) (3.5e Prestige Class)

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Amalgam (Ranged)[edit]

<-Brains->
—<-Vangath->, <-human-> <-Amalgam->

Demoniacs: or Amalgams are humans that are re-animated from the dead into monstrous forms that are both agile and strong, an ability that is unique to them is that they can fuse with any type of machinery or metal to their bodies according to their will. However humans that are alive can also become demoniacs. In order for a human to become a demoniac, they have to come in contact with demoniac blood or via contact with any part of the Amalgam's body this in turn exposes them to the untraceable nano machines in the Demoniac's blood. The nano machines then begin to transform the protein cells found in the body at an accelerated pace causing a fast paced evolution. Re-animated corpses in amalgam form look mostly alike while amalgam-turned humans all have different forms.

Becoming a Amalgam (Speed)[edit]

Some people choose to pursue this class to become one with their weapons but some are forced into it due to coming into contact with an Amalgam. Useful abilities for Ranged Amalgams are Dex for attacks and AC, Con for survivability, and Wis to improve their will saves to overcome their crazy mind and stay sane.

Entry Requirements
Special: must have been brought down to 50% hp by another amalgam that was using a weapon that could infect someone with the nano-machines, alive or mindless minion, or come into extended contact with another amalgams blood.

Table: The <-class name->

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +2 Demoniac Form, Symbol, Crazy Mind, Weapon of Choice, Point Blank Shot
2nd +2 +0 +3 +3 Fire Immunity, Merge Metal/Machinery
3rd +3 +1 +3 +3 Improved Demoniac Form 1, Precise Shot
4th +4 +1 +4 +4 Poison Immunity, Bonus Feat
5th +5 +1 +4 +4 Improved Demoniac Form 2, Regeneration, Far Shot
6th +6/1 +2 +5 +5 Cold Immunity
7th +7/+2 +2 +5 +5 Improved Demoniac Form 3, Rapid Shot
8th +8/+3 +2 +6 +6 Disease Immunity, Bonus Feat
9th +9/+4 +3 +6 +6 Improved Demoniac Form 4, Improved Rapid Shot
10th +10/+5 +3 +7 +7 Ageless Body

Class Skills (4 + Int modifier per level)
Balance(Dex), Climb (Str), Gather Information (Cha), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Tumble (Dex)

|}
Table: The Epic <-class name->
Level Special
11th <-any improvements to class features gained at this level, including any bonus feats->
12th <-any improvements to class features gained at this level, including any bonus feats->
13th <-any improvements to class features gained at this level, including any bonus feats->
14th <-any improvements to class features gained at this level, including any bonus feats->
15th <-any improvements to class features gained at this level, including any bonus feats->
16th <-any improvements to class features gained at this level, including any bonus feats->
17th <-any improvements to class features gained at this level, including any bonus feats->
18th <-any improvements to class features gained at this level, including any bonus feats->
19th <-any improvements to class features gained at this level, including any bonus feats->
20th <-any improvements to class features gained at this level, including any bonus feats->

Class Features[edit]

Demoniac Form Ex – the amalgam can take on a form made of special metal that covers their entire body. Each amalgam has a different looking demoniac form that each gives a unique power depending on which amalgam type they are. The 3 different amalgams are power, speed, and ranged. They can enter this form for a number of times per day equal to their Wis mod and may maintain this form for a number of minutes equal to their amalgam lvl + Wisdom Mod. In this form the amalgam gains natural armor +4

Point Blank Shot gains as bonus feat.

Symbol the amalgam has a symbol on the front of one of their two hands (roll a d2 to determine). The symbol for each amalgam looks different and symbolizes that they are amalgams. This gives a -10 to disguise against anyone that knows that the symbol represents that their amalgam.

Weapon of Choice the amalgam chooses one martial or exotic weapon. This weapon can be summoned from the amalgams symbol at any time even while not being in demoniac form. The amalgams weapon of choice is infectious and can spread the Nano machines into the bloodstream of another person or creature if they deal enough damage (50% health) or turning them into a mindless amalgam minion if they kill them. They can have a number of creatures under his control as minions whose total HD do not exceed his own. must be ranged weapon. shoots energy instead of ammo.

Fire Immunity the nano machines that live within their bloodstream have made him evolve making him immune to even the harshest of flames. This is constantly in effect.

Merge Metal/Machinery the amalgam has learned to, in their demoniac form, to merge themselves with other metal objects or machinery at will. If the enemy has the metal on their body they must succeed will save 10 + ½ amalgam lvl + Wis. Mod. If the amalgam merges with machinery that is bigger than them than the top half of them will appear somewhere on the machinery showing that they are in control. If the amalgam merges with some kind of metal weapon than its infectious just like their weapon of choice.

Improved Demoniac Form 1 – an amalgam becomes more powerful in their demoniac form at lvl 3 and every odd lvl thereafter. weapon of choice does extra die of damage

Precise Shot gained as bonus feat

Poison Immunity the nano machines that live within their bloodstream have made them evolve making them immune to even the most lethal poisons.

Bonus Feat fighter or amalgam feat

Improved Demoniac Form 2 weapon of choice does extra die of damage

far shot gained as bonus feat

Regeneration the Nano machines within the amalgams body begin to heal the body of the amalgam at an extreme rate. They regenerate an amount of hit points equal to their amalgam lvl each round. Severed limbs regrow in 2d8 minutes. Weakness fire and acid.

Nano Bonding the nano machines have fused with the character enough that the demoniac form is almost natural for the amalgam. can now activate demoniac form number of times per day equal to double wisdom mod and can maintain it for number of minutes equal to double amalgam level + double wisdom mod.

Cold Immunity the nano machines that live within their bloodstream have made them evolve making them immune to even the coldest of colds. This is constantly in effect.

Improved Demoniac Form 3 Weapon of Choice does extra die of damage.

Rapid Shot gained as bonus feat

Disease Immunity the nano machines that live within their bloodstreams have made them evolve making them immune to even the most horrid and fatal of diseases. this is constantly in effect.

Bonus Feat fighter or amalgam feat

Improved Demoniac Form 4 Weapon does extra die of damage

Perfect Self upon attaining 10th level, an amalgam no longer takes penalties to their ability scores for aging and cannot be magically aged. any such penalties that they have already taken, however, remain in place. bonuses still accrue, and the amalgam still dies of old age when her time is up. the amalgam does not need to breathe, eat, and drink anymore. they can also activate and stay in demoniac form an infinite amount of time.

The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->

Campaign Information[edit]

Playing an Amalgam (Ranged)[edit]

Combat: Ranged Support

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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