Alvrez the Mad (3.5e NPC)

From D&D Wiki

Jump to: navigation, search

Alvrez Kohund

CR 11

Male half-elf
NE Medium humanoid (half-elf)
Init/Senses +1/Listen +8, Spot +8
Languages common, elven, orc, infernal
AC 20, touch 14, flat-footed 19 (6 armor, 3 shield, 1 Dex) Dodge
hp 44 (11d6 HD)
Fort/Ref/Will +7/+11/+6
Speed 30 ft. (6 squares)
Melee Full attack +9/+4 (1d8+1d6+1/17–20)
Base Atk/Grp +8/+3/+8
Combat Gear SRD:Chain Shirt +2, Longsword +1 Flaming, SRD:Heavy Shield +1
Abilities Str 10, Dex 13, Con 12, Int 15, Wis 10, Cha 16
SQ Novice, Trapfinding, Adventurers Fortune, Improved Uncanny Dodge, Evasion, Trapsense (2) (see Tricks of the Trade for details)
Feats 4 normal 3 from Tricks of the Trade: Combat Casting, Eschew Materials, Spell Focus Evocation,Spell Focus Conjuration, Improved Critical, Jack of all trade, Dodge
Skills Balance (Dex)+8, Climb (Str)+6, Disable Device (Int)+10, Escape Artist (Dex)+8, Hide (Dex)+12, Jump (Str)+6, Knowledge (local) (Int) +4, Listen (Wis) +8, Move Silently (Dex)+12, Open Lock (Dex)+8,Search (Int)+8, Spot (Wis)+8, Tumble (Dex)+6, Use Magic Device (Cha)+4, Use Rope (Dex)+4
Possessions combat gear plus Ring of Sustenance, SRD:Immovable_Rod

Back to Main PageDungeons and DragonsNPCsCR 11
Back to Main PageDungeons and DragonsNPCsECL 11

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors