Almega (4e Creature)

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Almega[edit]

Almega is warforged created to be nothing but a monster of pure destruction, easily matching the Tarrasque in pure destructive power, despite his much smaller stature.

Almega
Level 30 Solo Soldier
Medium Immortal Animate (warforged)
XP 110,000
Initiative +27 Senses Perception +39;
Chaotic Intent aura 10; Almega ignores all creatures' resistances and immunities with his attacks inside the aura.
Immortal Entity of Annihilation When Almega is defeated and reduced to 0 hit points or lower, his current body explodes (see self-destruction below), taking his equipment with it, and his immortal soul reincarnates itself into a new, mechanical body, ready to begin his cycle of destruction all over again.
HP 1,568; Bloodied 789
AC 48; Fortitude 46, Reflex 43, Will 41
Immune charm, fear, disease, poison; resist 25 to all damage
Saving Throws +2 bonus to saving throws
Speed 7, fly 7 (perfect)
Action Points 2
Basicmelee.png Ious of Destruction ♦ at-will
Effect: +35 vs AC; 2d8 + 20 damage, and whenever Almega scores a critical hit using this weapon, he deals an additional 6d12 + 1d10 points of damage.
Ranged.png Ious of Destruction (thrown) ♦ at-will
Effect: Ranged 10/20; +35 vs AC; 2d8 + 7 damage and whenever Almega scores a critical hit using this weapon, he deals an additional 6d12 + 1d10 points of damage. The weapon returns to Almega's hand after being thrown.
Melee.png Meteor Strike ♦ recharge D6 (6).png
Effect: +35 vs AC; 2d8 + 20 fire damage and two creatures within 15 squares of the primary target take 21 fire damage. When making a charge, Almega can use this power in place of a melee basic attack.
Melee.png Fire and Thunder ♦ recharge D6 (6).png
Effect: +35 vs AC; 5d8 + 20 fire and thunder damage and the target takes ongoing 5 fire damage and is deafened (save ends both). The target takes a -2 penalty to saving throws made to save against this power's effects.
Melee.png Death's Blade ♦ encounter
Effect: +35 vs AC; 2d8 + 20 necrotic damage and the target takes ongoing 5 necrotic damage, cannot regain hit points, cannot recharge powers, and cannot spend action points (save ends all). The target takes a -2 penalty to saving throws made to save against this power's effects.
Melee.png Vorpal Doom ♦ encounter
Effect: +35 vs AC; 7d8 + 20 damage and, until the end of the encounter, Almega can score critical hits on natural rolls of 19-20. On a miss, this power is not expended.
Area.png Self-Destruct ♦ encounter
Effect: Close burst 3; +35 vs Reflex; 2d12 fire damage. Half damage on a miss.
Sickening Finish
Effect: When Almega drops an enemy to 0 hp, he gains a +1 bonus to all defenses until the end of his next turn.
Blood Thirst
Effect: Almega gains a +2 bonus to damage rolls against bloodied foes.
Mettle
Effect: When an area or close attack targeting Almega's Fortitude or Will defense misses and still deals damage on a miss, he takes no damage from the attack.
Danger Sense
Effect: When Almega makes an initiative check, he rolls twice and uses the higher of the two rolls.
Ious of Destruction (Vorpal Longsword +6) ♦ encounter
Effect: The attack deals an extra 3d12 points of damage.
Skills Arcana +28, Endurance +24,History +28, Intimidate +26
Feats Sickening Finish, Improved Initiative, Devastating Critical, Blood Thirst, Fleet-Footed, Mettle, Danger Sense
Str 36 (+28) Dex 30 (+25) Wis 6 (+13)
Con 30 (+25) Int 26 (+23) Cha 26 (+23)
Alignment Chaotic Evil Languages Common
Equipment Ious of Destruction (Vorpal Longsword +6)

Almega Tactics[edit]

Almega will always begin by using his Vorpal Doom power on the enemy he feels is the least able to take a devastating blow. He continues to use this power until he hits with it, then following up with his other attacks, taking full advantage of his devastating critical hits and his new critical range of 19 - 20.

Almega Lore[edit]

A character knows the following information with a successful Arcana check.

DC 20: If Almega is defeated, his body destroys itself while his immortal soul reincarnates itself into a new body, ready to destroy once more.
DC 25: Almega was forged by the gods themselves to combat the primordial's engine of destruction, the Tarrasque. However, Almega soon proved to be far too much for even the gods to handle.
DC 30: Some arcane engineers believe that, like today's warforged, Almega has a consciousness deep inside of him. However, his destructive impulses and chaotic patterns of attack make him seem only like a monster of annihilation.

Encounter Groups[edit]

Almega is never found near allies, as he destroys everything in his path.


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