[edit] Level 1 At-Will Spells
| Coin-shot
|
Allomancer Attack 1
|
| In a metalic whirlwind you find yourself at its eye
|
At-Will Metalic
|
| Standard Action
|
Close Blast, depends on Force Metal class feature
|
| Requirement: Coins, small metal discs(an allomancer weapon). Must use minor action Burn Metal
|
| Attack: Wisdom Vs. Fortitude
|
| Hit: 1d8 + modifier (burning steel)
|
| Effect: +1 damage to thoughs with a good amount of bare skin( a "good" amount is to be determined by the DM)
|
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| Fear of Death
|
Allomancer Attack 1
|
| That fear, that deep rooted fear of near death. You will unroot it.
|
At-Will Psychic
|
| Standard Action
|
Must be able to see opponent
|
| Requirement: the target must be bloodied
|
| Target: One creature
|
| Attack: charisma Vs. will
|
| Hit: 1d6 + wisdom modifier psychic damage (burning zinc)
|
| Effect: if on the attack you rolled more than 12, the target has -1 to attack until your next turn
|
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| A Hasty Escape
|
Allomancer Attack 1
|
| You use a quick pewter attack to your foe, and make a hasty escape. Pulling yourself away.
|
At-Will Metalic, melee
|
| Standard Action
|
melee attack
|
| Target: One creature
|
| Attack: Dexterity Vs. reflex
|
| Hit: [W] + charisma modifier (burning iron and pewter)
|
| Effect: shift 2 squares
|
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| Allomantic Leap
|
Allomancer Attack 1
|
| They're all advancing on you, how do you get out? You're surrounded! Then you have an idea...
|
At-Will Metallic
|
| Standard Action
|
melee
|
| Attack: Dexterity Vs. reflex
|
| Hit: Critical Hit: You may make a basic melee attack on an enemy within range
|
| Effect: You shift your charsima modifier. You can move through enemies, and there are no oppurtunity attacks.
|
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[edit] Level 1 Encounter Spells
| Tough as Metal
|
Allomancer Attack 1
|
| You are toughened by your metals, as your enemy hits you he is surprised that you are able to recover so quickly.
|
Encounter Metallic
|
| Immediate Reaction
|
melee attack
|
| Trigger: When you are hit with a melee attack
|
| Requirement: You must burn pewter
|
| Effect: You make a basic melee attack
|
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| Preserve Allies
|
Allomancer Attack 1
|
| You turn around in mid battle to see an ally in trouble. Your quickest reaction is to push them out of the way, but really its just to get them out of your hair.
|
Encounter Metallic
|
| Immediate Reaction
|
melee attack
|
| Trigger: When an ally is hit with a critical hit
|
| Effect: Shift your ally 2 squares and attack an enemy that is within your Force Metal class feature range with a basic melee attack
|
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| Distractive Forces
|
Allomancer Attack 1
|
| Metal Everywhere! Flying Everywhere! How could anyone attack in this...
|
Encounter Metallic
|
| Standard Action
|
Force Metal Range Area burst
|
| Requirement: Burn Metals
|
| Attack: Charisma Vs. Reflex
|
| Hit: Critical hit: some of the flying metal hits a ramndom enemy, 1d6 metal damage
|
| Effect: -2 attack to enemies, -1 attack to allies.(burning iron and steel)
|
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| Persuade Earth
|
Allomancer Attack 1
|
| A shining sword comes toward your head, you quickly try to push it aside discovering that you can easily outmatch his strength. This could be interesting
|
Encounter Metallic
|
| Standard Action
|
melee
|
| Requirement: Burn Metal At-Will
|
| Target: One creature
|
| Attack: Dexterity Vs. Fortitude
|
| Hit: 1[w] + wisdom modifier
|
| Effect: the target gets a -1 to their attack until the end of your next turn (burning iron)
|
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[edit] Level 1 Daily Spells
| Mist's Preservation
|
Allomancer Utility 1
|
| You see your all too familiar mists around your feet. They are acting oddly, kind of like a warning...
|
Daily Metalic
|
| Immediate Interrupt
|
personal
|
| Trigger: when an enemy charges at you
|
| Effect: roll 1d10, if 5 or less the enemy misses you and hits anyone(enemy or ally) behind you. if more than 5 than the enemy will charge you, but next turn he cannot attack you
|
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| Ruin's Wrath
|
Allomancer Attack 1
|
| The uknown deity bathes the battlefield in a red haze. You suddenly feel harsh fury, and an urge to wield your weapon
|
Daily Metallic and melee
|
| Standard Action
|
melee attack
|
| Target: One creature
|
| Attack: Deterity Vs. AC
|
| Hit: 2[W] + wisdom modifier
|
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[edit] Level 2 utility Spells
| Flare Pewter
|
Allomancer Attack 2
|
| In a rush of need you burn pewter so fast. It seems to have a different effect
|
Encounter Metallic
|
| Minor Action
|
personal
|
| Effect: Use any move in which the requirement is Burn Metal At-Will Pewter after this, and you will do 1d4 extra damage, or you can add a +3 to any melee attack
At lvl 11 an extra 1d6, +4 attack
At lvl 21 an extra 1d8, +5 attack
|
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| Focus Perception
|
Allomancer Utility 2
|
| Someone is sneaking up on you, but who? Where? Maybe tin would help.
|
Encounter Metallic
|
| Standard Action
|
personal
|
| Effect: Increase one of your senses(sight, hearing, etc.)by 1d6 (burning tin)
|
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| Burn Malatium
|
Allomancer Utility 2
|
| You know who he is, what he was, and what he is trying to do...
|
Encounter Metallic
|
| Standard Action
|
Personal
|
| Target: One creature
|
| Effect: gain a +5 to insight check on a specific creature
|
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| Continuous Sight
|
Allomancer Utility 2
|
| Anyone could be around you... Anyone could be following you... Anytime...
|
Encounter Metallic
|
| Standard Action
|
Personal
|
| Effect: Same effect as Burn Metal Tin, but can last until the end of the encounter or if not in battle 1d6 hours
|
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[edit] Level 3 Encounter Spells
| Flare Iron and steel
|
Allomancer Utility 3
|
| Your allies are in trouble, but they are so far away. You don't dare go into battle, but if it could go a little farther.
|
Encounter Metallic
|
| Standard or Minor Actionwarning.png"Standard or Minor Action" is not in the list of possible values (Minor Action, Standard Action, Free Action, Immediate Reaction, Immediate Interrupt, Move Action, No Action) for this property.
|
Personal or ranged force metal class feature
|
| Effect: If used as a Minor Action you can use any spell with the requirement "Burn Metals At-Will" Iron or Steel after this, and add 2 to its effect. If used as a Standard Action then it has the effect of the burn metals at-will with +2 to the range(force metal class feature)
At level 11 +3
At level 21 +5
|
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| Metallic Speed
|
Allomancer Utility 3
|
| Pewter harnesses the strength of an ox,and the speed of a cheetah
|
Encounter Metallic
|
| Immediate Interrupt
|
Personal
|
| Trigger: When attacked with a ranged attack
|
| Requirement: Flare pewter Utility
|
| Effect: Dodge the attack
|
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| Mind of Metal
|
Allomancer Attack 3
|
| You laugh at those who cover themselves completely in metal. What is the point if you can just do this...
|
Encounter Metallic
|
| Standard Action
|
Force Metal class feature
|
| Requirement: The target must have some sort of metal armor, and Burn Metal At-Will
|
| Target: One creature
|
| Attack: Wisdom Vs. Fortitude
|
| Hit:
|
| Effect: The target is knocked prone (burning steel)
|
| Sustain Minor: Using your Burn Metal At-Will you can keep the target stunned
|
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[edit] Level 5 Daily Spells
| Boomerang Strike
|
Allomancer Attack 5
|
| By consecutively burning steel and iron, you throw a light metal weapon, either yours or your allies, at the enemy, and return it to it's owner's hands.
|
Daily Arcane, Psychic, Melee, Ranged, Force
|
| Standard Action
|
6 squares
|
| Requirement: Weapon must be metallic or have metal components. Must have Burn Metals active.
|
| Target: One Creature within range of the weapon's owner/wielder.
|
| Attack: Dexterity Vs. A.C.
|
| Hit: 1[W] damage + Dexterity Modifier force damage and the target is knocked prone
|
| Miss: Half Damage
|
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[edit] Level 7 Daily Spells
| Metal Sense
|
Allomancer Attack 7
|
| Your keen senses predict an attack and you use Iron or Steel to move the metal item (Weapon, Armor...ect).
|
Daily Arcane, Psychic, Ranged, Force
|
| Immediate Interrupt
|
Force Metal
|
| Trigger: An enemy attacks you or an ally within your Force Metal range
|
| Requirement: Must have Burn Metals active.
|
| Target: One Creature within range
|
| Attack: Dexterity Vs. Reflex
|
| Hit: 1d8 damage + Dexterity Modifier force damage and the target is moved half your Force Metal range in the direction corresponding to the metal used (Iron/Steel).
|
| Miss: Half Damage
|
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[edit] Level 6 Utility Spells
| Flare Copper
|
Allomancer Utility 6
|
| Flare Copper
|
Encounter Metallic
|
| Standard Action
|
Force Metal class feature
|
| Target: Personal
|
| Effect: As long as you don't move or attack, you have ongoing total concealment.
|
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[edit] Level 7 Encounter Spells
| Flare Zinc or Brass
|
Allomancer Attack 7
|
| The inside of there mind, so vunerable, so much damage to be dealt...
|
Encounter Metallic
|
| Standard or Minor Actionwarning.png"Standard or Minor Action" is not in the list of possible values (Minor Action, Standard Action, Free Action, Immediate Reaction, Immediate Interrupt, Move Action, No Action) for this property.
|
Force Metal class feature
|
| Target: One creature
|
| Attack: Charisma Vs. Will
|
| Hit: 3d8 psychic damage
|
| Effect: If used as a Minor Actionyou can add a +2 to the effect of any move with the requirement Burn Metal Zinc or Brass, you do not need to do the check if used this way. If used as a Standard Actionyou make an attack as described above, you do need to make a check for this.
|
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[edit] Level 9 Daily
| Burn Atium: Blast of Ruin
|
Allomancer Attack 9
|
| Instead of using Atium's properties, you simply harness it's pure energy, unleashing a blast of dark power upon your enemies.
|
Daily Arcane, Force, Necrotic, Radiant
|
| Standard Action
|
Close Blast 5
|
| Requirement: You must use Burn Metal as a minor action if you do not have it active..
|
| Target: All enemies in blast.
|
| Attack: Charisma Vs. Will
|
| Hit: 2d10 Force Damage + Charisma Modifier Necrotic Damage and Wisdom Modifier Radiant Damage
|
| Miss: Half Damage
|
| Special: You may have this attack target allies as well. If so, it gain a +5 bonus to it's attack roll.
|
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[edit] Level 10 Utility Spells
| Flare Tin
|
Allomancer Utility 10
|
| For a few brief moments, you can sense all that is around you in unimaginable clarity.
|
Daily Arcane, Metal, Enhancement, Bonus
|
| Minor Action
|
Personal
|
| Requirement: You must use Burn Metal to burn tin as a minor action if you do not have it active..
|
| Effect: You gain a +5 bonus to passive senses, and +2 to Initiative until the beginning of your next turn. You cannot be the target of opportunity attacks and can see through total concealment.
|
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| Pewter Mind
|
Allomancer Utility 10
|
| Using your reserves of pewter as a holding unit, you store your strength in it, and the pewter hones it until you tap into the power.
|
Encounter Arcane, Metal
|
| Minor Action
|
Personal
|
| Requirement: You must not be Burning Pewter.
|
| Effect: You gain a -1 to damage rolls until the beginning or your next turn. At the start of your next turn you must use Burn Metal to burn pewter as a minor action, and you gain a bonus to damage rolls equal to your Strength Modifier.
|
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| Tin Mind
|
Allomancer Utility 10
|
| Using your reserves of tin as a reservoir, you seal the essence of your senses into it, and the tin sharpens it until you tap into the augmented power.
|
At-Will Arcane, Metal
|
| Standard Action
|
Personal
|
| Requirement: You must not be Burning Tin.
|
| Effect: You gain a -1 to passive senses until the beginning or your next turn. At the start of your next turn you must use Burn Metal to burn tin as a minor action, and you gain a bonus to passive senses equal to your Wisdom Modifier.
|
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[edit] Level 13 Encounter Spells
| Pewter Spike
|
Allomancer Attack 13
|
| You utilize a dark power, a secret of fell allomancy, transforming your weapon into a spike of pewter, and using it to steal power from your foes by stabbing them.
|
Encounter Arcane, Metal, Necrotic
|
| Standard Action
|
Melee Weapon
|
| Target: One creature
|
| Attack: Dexterity Vs. A.C.
|
| Hit: 1[W] + Dexterity modifier necrotic damage. The target has a penalty to damage roles equal to your charisma modifier, and you gain a bonus to damage rolls equal to your charisma modifier.
|
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| Flare Brass: Riot
|
Allomancer Attack 13
|
| By burning your entire brass reserves at once, you cloud hostile minds with raw fear and rage, sending them into a fit of confusion.
|
Encounter Arcane, Metal, Psychic
|
| Standard Action
|
Close Burst 2
|
| Requirement: You must use Burn Metal to burn brass as a minor action if you do not have it active.
|
| Target: All enemies in burst.
|
| Attack: Charisma Vs. Will
|
| Hit: 2d6 + Charisma modifier psychic damage, and the target is dazed (save ends).
|
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| Lead Haze
|
Allomancer Attack 13
|
| Through constant refining of your inner metals, you discover trace amounts of a strange, poisonous substance. In combat, you release your entire reserve of lead waste in the form of a toxic haze.
|
Encounter Arcane, Metal, Poison
|
| Standard Action
|
Close Burst 1
|
| Target: All creatures in burst
|
| Attack: Wisdom Vs. Fortitude
|
| Hit: 2d8+ Wisdom Modifier Poison Damage, and the target takes ongoing charisma modifier poison
damage.
|
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[edit] Level 15 Daily Spells
| Flare Iron: Ironvault
|
Allomancer Attack 15
|
| You vault by Pulling on nearby metals,
|
Daily Arcane, Metal, Weapon, Force
|
| Move Action or Standard Actionwarning.png"Move Action or Standard Action" is not in the list of possible values (Minor Action, Standard Action, Free Action, Immediate Reaction, Immediate Interrupt, Move Action, No Action) for this property.
|
Range 10
|
| Requirement: You must use Burn Metal to burn iron as a minor action if you do not have it active.
|
| Target: One creature
|
| Attack: Dexterity Vs. A.C.
|
| Hit: You leap towards an enemy within range, dealing 3[W] + Dexterity Modifier Force Damage to it. You cannot be the target of opportunity attacks until this power resolves.
|
| Miss: Half Damage. You cannot be the target of opportunity attacks until this power resolves.
|
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| Dement
|
Allomancer Attack 15
|
| Flaring Zinc at an immense rate, but against an enemy, you send their emotions spiraling out of control, drowning their conscience and common sense.
|
Daily Arcane, Metal, Psychic
|
| Standard Action
|
Range 15
|
| Requirement: You must use Burn Metal to burn zinc as a minor action if you do not have it active.
|
| Target: One creature
|
| Attack: Wisdom Vs. Will
|
| Hit: 2d10+ Wisdom modifier Psychic Damage, and the target is stunned (save ends).
|
| Miss: Half Damage
|
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[edit] Level 16 Utility Spells
| Flare Copper: Shadow Cloak
|
Allomancer Utility 16
|
| You flare your reserves of copper, using the energy to conjure a cloak of Dark Mist that gather around and conceal you and nearby allies.
|
Daily Arcane, Metal
|
| Minor Action
|
Close Burst 2
|
| Requirement: You must use Burn Metal to burn copper as a minor action if you do not have it active.
|
| Target: You and all allies in burst
|
| Effect: You and all affected allies gain total concealment until the end of your next turn. Charging, Jumping, and Flying break concealment, and attacks made without a successful stealth check will break concealment.
|
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[edit] Level 17 Encounter Spells
| Arcane Barrage
|
Allomancer Attack 17
|
| With bronze, you trap the power of any nearby arcane energy within you, refine it, and let it loose on your enemy.
|
Encounter Arcane, Radiant
|
| Standard Action
|
Range 20
|
| Requirement: You must use Burn Metal to burn bronze as a minor action if you do not have it active.
|
| Target: One creature
|
| Attack: Wisdom Vs. Will
|
| Hit: 4d6+ Wisdom modifier radiant damage.
|
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| Brass Lament
|
Allomancer Attack 17
|
| The power of brass saps the will of your enemies.
|
Encounter Arcane, Metal, Psychic
|
| Standard Action
|
Close Blast 3
|
| Requirement: You must use Burn Metal to burn brass as a minor action if you do not have it active.
|
| Target: All creatures in blast.
|
| Attack: Wisdom Vs. Will
|
| Hit: 1d12+ Wisdom modifier psychic damage, and the target's will is reduced by a value equal to your charisma modifier
|
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| Flare Pewter: Slash of Relentless Force
|
Allomancer Attack 17
|
| With speed and animosity of a demon, you hack at your foe with the strength of pewter.
|
Encounter Arcane, Metal, Weapon
|
| Standard Action
|
Melee Weapon
|
| Requirement: You must use Burn Metal to burn pewter as a minor action if you do not have it active.
|
| Target: One creature
|
| Attack: Dexterity Vs. A.C.
|
| Hit: 1[W] + Dexterity modifier damage, and the target is dazed, and knocked prone.
|
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[edit] Level 19 Daily Spells
| Yell of the Koloss
|
Allomancer Attack 19
|
| A primal scream booms from your throat, knocking your foes to the ground.
|
Daily Arcane, Force
|
| Standard Action
|
Close Blast 4
|
| Target: All creatures in blast.
|
| Attack: Charisma Vs. Fortitude
|
| Hit: 3d12+ Charisma modifier force damage, and the target is knocked prone.
|
| Miss: Half Damage.
|
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| Rain of Ore
|
Allomancer Attack 19
|
| You expel all useless metal from your body, using your physical power to hurl them at your enemy.
|
Daily Arcane, Psychic
|
| Standard Action
|
Range 20
|
| Target: One creature
|
| Attack: Dexterity Vs. Reflex
|
| Hit: 6d6+ Dexterity Modifier psychic damage.
|
| Miss: Half Damage.
|
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[edit] Level 22 Utility Spells
| Zinc Mind
|
Allomancer Utility 22
|
| You seal your strength of will within a body of zinc, where it will be honed until you need to use it.
|
Encounter Arcane, Metal, Enhancement
|
| Minor Action
|
Personal
|
| Effect: You gain a -3 to will until the beginning of your next turn. At the start of your next turn you must use Burn Metal to burn zinc as a minor action, and you gain a bonus to will equal to your Charisma Modifier.
|
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[edit] Level 23 Encounter Spells
| Arm of Ruin
|
Allomancer Attack 23
|
| The left arm of a dark and merciless God becomes your weapon, and you use it to deal judgement upon your enemies.
|
Encounter Arcane, Radiant
|
| Standard Action
|
Melee Touch
|
| Target: One adjacent creature
|
| Attack: Charisma Vs. Will
|
| Hit: 3d12+ Charisma modifier radiant damage, and the target is dazed.
|
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| Atium Rebound
|
Allomancer Attack 23
|
| You use the power of Atium to see your enemy's attack, understand, and react to it.
|
Encounter Arcane, Metal
|
| Immediate Reaction
|
Melee Weapon
|
| Trigger: An enemy attacks you
|
| Requirement: You must use Burn Metal as a minor action if you do not have it active.
|
| Target: One creature
|
| Attack: Dexterity Vs. Reflex
|
| Hit: The enemy's attack misses, and you deal 3[W] + Dexterity modifier damage.
|
| Special: If you use all of your actions, you gain a bonus to attack rolls against the target equal to your dexterity modifier. You mast have all of your actions unused to use this effect.
|
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[edit] Level 25 Daily Spells
| Burning Rust Breath
|
Allomancer Attack 25
|
| Exhaling copper and lead in the form of a burning vaporous gas, you scald your enemy and set them aflame.
|
Daily Arcane, Fire
|
| Standard Action
|
Close Blast 3
|
| Requirement: You must use Burn Metal to burn copper as a minor action if you do not have it active.
|
| Target: All creatures in blast.
|
| Attack: Wisdom Vs. Fortitude
|
| Hit: 4d12+ Wisdom modifier fire damage, and the target is dealt ongoing fire damage (save ends).
|
| Miss: Half Damage.
|
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| Daggerfall
|
Allomancer Attack 25
|
| You relentlessly hack at your foe, bombarding it with strikes.
|
Daily Arcane, Weapon
|
| Standard Action
|
Melee Weapon
|
| Target: One creature
|
| Attack: Dexterity Vs. A.C.
|
| Hit: 4d10+ Dexterity modifier damage.
|
| Miss: Half Damage.
|
| Special: You can use Burn Metals to burn either pewter, steel, or iron as a free action when using this power.
|
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[edit] Level 27 Encounter Spells
| Burn Larasium: Alloy of Gods
|
Allomancer Utility 27
|
| By burning Larasium, your Allomantic power is greatly increased.
|
Encounter Arcane, Metal, Enhancement
|
| Standard Action
|
Personal
|
| Effect: Burn Pewter increases damage bonus by your dexterity modifier, burn tin increases passive senses bonus by your dexterity modifier, burn Iron or Steel increases Force Metal range by your wisdom modifier, burn Brass or Zinc increases bonus or penalty to will by our Wisdom modifier, Burn Bronze increases arcana check bonus by your charisma modifier, burn Copper increases stealth bonus by your charisma modifier. These effects last until the end of the encounter.
|
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| Eye of Ruin
|
Allomancer Attack 27
|
| The scrutiny and fatality of Ruin's Eye falls upon your foes.
|
Encounter Arcane, Necrotic
|
| Standard Action
|
Area Burst 1 within 5 squares.
|
| Target: All creatures in burst
|
| Attack: Charisma Vs. Will
|
| Hit: 3d12+ Charisma modifier necrotic damage, and the target is dazed (save ends).
|
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[edit] Level 29 Daily Spells
| Preservation's Deception
|
Allomancer Attack 29
|
| Like Preservation did to Ruin so long ago, you trick you enemy, feigning subservience and resignation, but recoiling at the last second.
|
Daily Arcane, Radiant
|
| Immediate Reaction
|
Range 10
|
| Trigger: Your enemy successfully hits you.
|
| Target: One creature
|
| Attack: Wisdom Vs. Will
|
| Hit: 6d12+ Wisdom modifier radiant damage, and the target is dazed (save ends).
|
| Miss: Half Damage.
|
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| Prison of the Well
|
Allomancer Attack 29
|
| Preservation's power echo's through you, and you use it to trap your foes in an inescapable prison of oblivion.
|
Daily Arcane
|
| Standard Action
|
Area Burst 1 within 10 squares.
|
| Target: All enemies in burst.
|
| Attack: Wisdom Vs. Will
|
| Hit: Ongoing wisdom modifier radiant damage, and the target is unconscious (save ends).
|
| Miss: The target is stunned (save ends).
|
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