All-In-One Party (3.5e Optimized Character Build)

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Introduction[edit]

This is a build I put together after seeing a few over-powered casters and putting them together. It does pretty much everything at least as well as anyone else

Note: 3rd-level arcane spellcasting relies on Heighten Spell and Sanctum Spell: “Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies.” It is assumed that i.e. a cause fear heightened to 3rd level is a 3rd-level spell for the purpose of qualifying.

Note: Speak language druidic is not available through mechanics. A roleplay way, like finding a wizard with permament tongues or coercing a druid is assumed.

Note: Substantial skill ranks are required.

References[edit]

Items[edit]

Weapons: Any kind of weapon really. There are different ways you could focus the character as far as attacking goes and any of them would work out pretty well in the end.

Armor: Light armor only since you have no arcane spell failure chance from Sublime Chord if you are in only light armor.

Misc: You want Wis +6 and Cha +6 by the end of this. Other than that, probably some things to boost AC as much as you can.

Progression[edit]

Race (Templates):

Human Starting Racial Traits: +1 feat, +1 skill point per level, favored class: any

ECL Class Base
Attack Bonus
Saving Throws Feats Class
Features
Fort Ref Will
1st 1 Bard +0 +0 +2 +2 Iron Will, Spell Focus (evil) Bardic Music, Bardic Knowledge, Spells
2nd 1 Bard, 1 Rogue +0 +0 +4 +2 Sneak Attack +1d6, Trapfinding
3rd 1 Bard, 2 Rogue +1 +0 +5 +2 Verstile Spellcaster Evasion
4th 1 Bard, 2 Rogue, 1 Fighter +2 +2 +5 +2 Dodge
5th 1 Bard, 2 Rogue, 2 Fighter +3 +3 +5 +3 Mobility
6th 1 Bard, 2 Rogue, 2 Fighter, 1 Ur-Priest +3 +3 +5 +5 Heighten Spell Spells
7th 1 Bard, 2 Rogue, 2 Fighter, 2 Ur-Priest +4 +3 +5 +6 Rebuke Undead, Spells
8th 1 Bard, 2 Rogue, 3 Fighter, 2 Ur-Priest +5 +3 +6 +7
9th 1 Bard, 2 Rogue, 4 Fighter, 2 Ur-Priest +6/+1 +4 +6 +7 Sanctum Spell, Spring Attack
10th 2 Bard, 2 Rogue, 4 Fighter, 2 Ur-Priest +7/+2 +4 +7 +8
11th 2 Bard, 2 Rogue, 4 Fighter, 2 Ur-Priest, 1 Sublime Chord +7/+2 +4 +7 +10 Bardic Lore, Bardic Music, Spells
12th 2 Bard, 2 Rogue, 4 Fighter, 2 Ur-Priest, 1 Sublime Chord, 1 Fochlucan Lyrist +8/+3 +4 +9 +12 Practiced Spellcaster (Sublime Chord) Bardic Music, Bardic Knowledge, Unbound, Spells
13th 2 Bard, 2 Rogue, 4 Fighter, 2 Ur-Priest, 1 Sublime Chord, 2 Fochlucan Lyrist +9/+4 +4 +10 +13 Spells
14th 2 Bard, 2 Rogue, 4 Fighter, 2 Ur-Priest, 1 Sublime Chord, 3 Fochlucan Lyrist +10/+5 +5 +10 +13 Spells
15th 2 Bard, 2 Rogue, 4 Fighter, 2 Ur-Priest, 1 Sublime Chord, 4 Fochlucan Lyrist +11/+6/+1 +5 +11 +14 Practiced Spellcaster (Ur-Priest) Spells
16th 2 Bard, 2 Rogue, 4 Fighter, 2 Ur-Priest, 1 Sublime Chord, 5 Fochlucan Lyrist +12/+7/+2 +5 +11 +14 Spells
17th 2 Bard, 2 Rogue, 4 Fighter, 2 Ur-Priest, 1 Sublime Chord, 6 Fochlucan Lyrist +13/+8/+3 +6 +12 +15 Spells
18th 2 Bard, 2 Rogue, 4 Fighter, 2 Ur-Priest, 1 Sublime Chord, 7 Fochlucan Lyrist +14/+9/+4 +6 +12 +15 Combat Expertise Spells
19th 2 Bard, 2 Rogue, 4 Fighter, 2 Ur-Priest, 1 Sublime Chord, 8 Fochlucan Lyrist +15/+10/+5 +6 +13 +16 Spells
20th 2 Bard, 2 Rogue, 4 Fighter, 2 Ur-Priest, 1 Sublime Chord, 9 Fochlucan Lyrist +16/+11/+6/+1 +7 +13 +16 Spells

Highlights[edit]

This build uses Fochlucan Lyrist's +1 to divine and arcane casting classes on Ur-Priest and Sublime Chord; both of which are very fast progression casters. This gives me level 9 divine and arcane spells (as a 15th level caster for both), and a 4 attack full round, and every skill as a class skill, and a little bit of sneak attack damage all at level 20.

Limitations[edit]

I cant think of anything off the top of my head. I mean the Fort Save isn't huge, but it isn't that bad either. Outside of sanctum caster level is 14


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