Alien Warrior (3.5e Creature)

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Alien Warrior[edit]

Size/Type: Large Aberration(Xenomorph)
Hit Dice: 6d8+24 (51 hp)
Initiative: +5
Speed: 40 ft. (8 Squares), climb 20 ft. (4 squares), swim 20 ft. (4 squares)
Armor Class: 20 (+5 Dex, +6 natural, -1 size), touch 14, flat-footed 15
Base Attack/Grapple: +3/+11
Attack: Claw +7 melee (1d6+4)
Full Attack: 2 claws +7 melee (1d6+4), bite +5 (1d8+2), and tail +5 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab, sneak attack, extending mouth
Special Qualities: Blindsight 60 ft., stream-lined, xenomorph traits
Saves: Fort +7, Ref +8, Will +5
Abilities: Str 18, Dex 20, Con 18, Int 4, Wis 13, Cha 6
Skills: Jump +22, Climb +22, Balance +23, Swim +22, Move Silently +14, Hide +10
Feats: Dodge, Multiattack, Run
Environment: Underground(urban or natural)
Organization: Solitary, gang(2-4) or crew(6-11)
Challenge Rating: 8
Treasure: None
Alignment: Always neutral
Advancement: 7-12 HD(Large)
Level Adjustment:

Walking through the dark and deserted corridors, you stumble upon a strange creature. It has a black armor shell, a long head and a scorpion-esque tail. As the ichor dribbling from its fanged mouth--no wait, TWO fanged mouths--pools across the body of its last catch, it prepares to strike.


Stream-lined(Ex): A xenomorph has a +10 racial bonus to Swim, Balance, Climb, and Jump checks due to its aerodynamic exoskeleton.

Improved Grab(Ex): To use this ability, the alien warrior must hit with 2 successful claw attacks. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins, it establishes a hold and may attack with its extending mouth.

Extending Mouth(Ex): Attack bonus +5 melee, damage 1d8+2.

Sneak Attack(Ex): As the rogue class ability of same name(+2d6 damage).

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