Alicorn (4e Race)

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Alicorn[edit]

"The rarest of all ponies; a cross between the three prime races of pony - Earth ponies, Pegasi and Unicorns. They have the magic of all three races."

Racial Traits
Average Height: 6'2 - 6'8
Average Weight: 260 - 320b
Ability Scores: +2 Wisdom, +2 Constitution
Size: Medium
Speed: 6, fly 6 (clumsy, altitude limit 1) squares
Vision: Normal
Languages: Common
Skill Bonuses: +2 Arcana, +2 Insight
Prehensile Tail: You walk on four legs but have a prehensile tail and versatile mouth, so you are not limited in how you use equipment. You are considered to be a beast for the purpose of effects related to creature type.
Magical Mastery: You gain a +2 racial bonus to skill rolls related to casting rituals.
Unicorn Horn: You may use the wizard cantrip prestidigitation as an encounter power.
Speak With Beasts: You can communicate with Natural Beasts and Fey Beasts.
When Three Became One: You may use Power of Earth, Power of Sky or Power of Magic (Found under Earth Pony, Pegasus and Unicorn, respectively) as your racial power.


Alicorns are breeds of magical horses that have long been extinct. Alicorns have long, glowing wings from pegasi, sparkling gold horns from unicorns, and a love for solid ground and fresh air from the Earth ponies.Alicorns have a strong distaste for devils and demons, due to partial origins from the Astral Planes.

Play an Alicorn if you want...

  • to be strong
  • to be one of a kind
  • to be large-sized
  • To be a member of a race that favors the ranger, druid, fighter, and barbarian classes.

Physical Qualities[edit]

Alicorns are far larger than any of the other pony races, usually a couple of feet taller. Their coats and manes may be any color but due to their enormous magical power, their manes generally will take on an ethereal form. Stockier than some of the largest Earth ponies, wingspans reaching up to 12-14' and horns reaching over a foot are the characteristics of this elder race. Alicorns are gods within their own rights, capable of breathing life into the world or choking it out.

Playing an Alicorn[edit]

Alicorns are strong creatures not to be messed with. If an Alicorn is angered, it will usually lash out at the nearest enemy. Alicorns are however, very gullible and could think of an evil dragon as their best friend. Once an Alicorn has a friend, they will protect them until the bitter end, making them valuable allies and dangerous foes.

Alicorn Characteristics: gullible, loyal, easily provoked, strong, proud

Male Names: Comet, Merlin, Karl, Aethor, Hovius

Female Names: Celestia, Luna, Shooting Star, Faust, Cadence, Twilight Sparkle

Alicorn Adventurers[edit]

Three sample Alicorn adventurers are described below.

Hovius is an alicorn barbarian.He believes that although he is an alicorn, he will never be strong enough to protect his family, his home, and his friends.He relies on the nature spirits that guided him when he was young for at least the power to smite those who would attack him and his friends, but he forever worries about his family, and prays that one day he can win glory and fame so he will please his father and he can go home.

Celestia is an alicorn ranger. She has long been an outcast, since her only relatives were slaughtered by demons when she was only 3. She wields her mother's bow, and every time she uses it, she thinks of her.Celestia joined her party when she was poor and starving, and attacked them in hope of finding food.She then came to like them, and will protect them no matter what.

Merlin is an alicorn druid.He has always summoned one great spirit whenever in need of protection: Flowing Mane, his father, an alicorn so great that the primal spirits took him in as one of their own. Merlin strives to earn more glory for his long-forgotten race,and, someday,outdo his own father in fame and join him as a primal spirit.



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