Alchemist (4e Class)
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|“||If you can't fix something with a little bit of colored water, then it ain't something that should be fixed.||”|
|Role: Striker. "Alchemists use their extended knowledge in potions to help defeat enemies."|
|Power Source: Arcana. "An Alchemist can make anything from a healing potion to a poison potion."|
|Key Abilities: Intelligence, Wisdom|
|Armor Proficiencies: Cloth, Leather|
|Weapon Proficiencies: Simple Melee, Simple Ranged|
|Implements: Staffs, Wands|
|Bonus to Defense: None|
|Hit Points at 1st Level: 18 + Constitution score|
|Hit Points per Level Gained: 6|
|Healing Surges per Day: 6 + Constitution modifier|
| Trained Skills: From the class skills list below, choose trained skills at 1st level.|
Class Skills: Arcana, Heal, Nature, and one more from the standard list.
|Build Options: Self-Helper Alchemist, Selfless Alchemist|
|Class Features: None|
As of right now I am stuck between making this class like a Full Metal Alchemist class or like a potion maker class, ideas?
|Races: Human, Elf|
Creating a Alchemist
Being far more experimental with potions, humans happen to be the majority of alchemists today. Though many humans that dwell in the arts of Alchemy do for selfish needs such as immortality and greater power. Few human alchemists that practice alchemy to help others do not seek such goals as many other alchemists do and are undermined for that reason, but that doesn't make them any weaker.
Unlike humans, elfs who dwell in alchemy do so for the better of all. Their greater knowledge in nature allows them to make more potent potions. There are very few selfish elf alchemists known, but those known are feared and are hunted for their dangerous potential.
This section is an example of a elf alchemist called Nai'lee.
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- Suggested Skills: <!-suggested trained skills->
- Suggested At-Will Powers: <!-suggested two at will powers->
- Suggested Encounter Power: <!-suggested encounter power->
- Suggested Daily Power: <!-suggested daily power->
Alchemist Class Features