Ahriman's Undying Land (DnD Spell)
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| This material is published under the OGL |
| Steve Russell | |
|---|---|
| Date Created: | March 26, 2006 |
| Status: | Done |
| Editing: | Please feel free to edit constructively! |
| Necromancy [Evil] | |
| Level: | Clr 9, Sor/Wiz 9 |
|---|---|
| Components: | V, S, M |
| Casting time: | 24 hours |
| Range: | Touch |
| Area: | 10-ft. radius per level, emanating from the touched point |
| Duration: | 1 day per level of caster |
| Saving Throw: | See text |
| Spell Resistance: | See text |
Ahriman's undying land makes a particular site, building, or structure an profane area that creates undead. This has two effects. First, all turning and rebuking checks made to turn undead in an 'Ahriman's undying land take a -2 penalty.
Second it causes any creature that dies in the area of affect to be instantaneously affected by animate dead. This effect functions throughout the entire site and effects all creatures who die in the area of affect. Unlike the normal animate dead spell, these undead are always zombies, do not follow your spoken commands and only attack the nearest living creature in the area of affect. They remain animated until they are destroyed. (A destroyed zombie can’t be animated again.) You cannot cause a creature of greater Hit Dice than your caster level to animate as a zombie (desecrate has no affect on this limit.)
Zombies: A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a true anatomy. An area can receive only one Ahriman's undying land spell at a time.
Material Component: Herbs, oils, and incense worth at least 4,000 gp.
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Categories: OGL | User | DnD | Spell | Necromancy School | Evil Effect | Cleric 9 | Sorcerer/Wizard 9

