Aesir (4e Race)
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Divine people chosen by the gods to fight for Odin in Ragnarök
|Average Height: 5’6”–6’5”|
|Average Weight: 150–200lb.|
|Ability Scores: +2 Strength, +2 Constitution or Wisdom|
|Speed: 6 squares|
|Languages: Common, Supernal|
|Skill Bonuses: +2 Acrobatics, +2 Religion|
|Chosen: You gain a +1 racial bonus to damage rolls against creatures with the undead or demon keyword.|
|Courageous Fighter: You gain a +1 racial bonus to attack rolls when you are being flanked.|
|Divine Health: Your healing surge value is equal to half your bloodied value plus 2.|
|Immortal Origin: Your ancestors were native to the Astral Sea, so you are considered an immortal creature for the purpose of effects that relate to creature origin.|
|Recovery: You can use divine recovery as an encounter power.|
|Divine Recovery||Aesir Racial Power|
|As you engage the enemy, you glow with holy light.|
|Trigger: You inflict damage on an enemy.|
|Effect: You gain 5 temporary hit points.|
Strong and religious, aesir were once great warriors who served the god Odin, until they were sent to the world to tell others of the teachings of Odin. They are always devout worshipers of Odin, although they can be a little overzealous.
Aesirs are strong (although their muscles rarely show), intimidating, and are about as tall as humans. They have the same range of complexions as humans. A typical aesir's hair is blond, brown, orange, or black. Their eyes are green, blue, hazel, or black. Male aesirs usally sport long beards. Aesirs mature much faster than humans, reaching adulthood at age 8. They can not die of old age, but they can be killed or die of disease.
Attitudes and Beliefs
As an Aesir you see battle as a way to gain rank. You have great dislike for the undead. You are religious and are grateful to be in rank with the gods in battle. The constant struggle between good and evil is definitely a difficult one, and the life is never easy. All shall look up to you for guidance, and you must never let them down. Aesir are almost always in the good alignment.
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Aesir favor the runepriest, fighter, paladin, and cleric classes. Three sample Aesir adventurers are described below.
Lezard is a fighter dedicated to the mastery of his chosen weapon, the bastard sword.He rises early every morning to practice combat maneuvers and constantly strives to master new techniques.Excellence with his weapon is symbolic to him; it represents excellence of character, the perfection of his spirit.When he has achieved perfect mastery of the bastard sword, he believes he will be perfect himself.
Natalia is an aesir paladin committed to the service of Odin.Wearing shining plate armor crafted and proudly worn by her great-grandmother, Natalia presents an impenetrable line of defense, defying her enemies to get past her to reach her allies.True to her god and the honor of her ancestors, Natalia relishes her physical strength and endurance, vowing that nothing will move her from her place.She is fiercely loyal to her friends, and if the need arises, she will lay down her life to ensure that they live.
Lucian is an aesir cleric of Odin, god of leadership and battle. Lucian has long since left behind his cave home for adventure, travel, and knowledge(not to mention fresh air). He had always prayed to Odin, so he decided to become a cleric. He asked Odin for a little equipment. To this day, he's afraid Odin will play another little prank on him. And he's also afraid he'll run into his mom one day. He is very witty and honest.
Roleplaying an Aesir
When creating an aesir adventurer, here are a few points to consider.
- to be immortal
- part of a race chosen by the gods
Aesir Characteristics: Reserved, grim, suspicious, commanding, protective, brave, bold, restless, dutiful
Male Names: Armgrim, Lezard,Brahm,Lucian
Female Names: Mystina, Jelanda,Natalia