Advanced Crafting (3.5e Variant Rule)
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 Advanced Crafting
The existent crafting rules are all fine and good if you want to make something that has been done before, but what if you want to make something completely new? What if you want to make a warhammer with reach, or a chain weapon that deals slashing damage with one end and bludgeoning with the other? Or something completely different that I can't even think of? Then you need new crafting rules to allow for that!
This new crafting system runs on a crafting points system. Each item is assigned a number of craft points that relates to their difficulty of creation or their total complexity. An item's craft DC can be determined from its craft point total, but no matter what your craft bonus, some things are just too complex to create without magic.
Every item needs a base to start from. This base determines the main function of the item, whether it be weapon, armor, tool or fixture.
|Fixture||4 x (Size) 2|
| 1: Based on size and type
2: Based on type
|Light||1 lb||2 lbs|
|One Handed||3 lbs||4 lbs|
|Two handed||6 lbs||10 lbs|
|Light||10 lb||Hands/Arms/Feet||2 lbs|
|Medium||30 lbs||Rings/Eyes/Neck||1 lb|
|Heavy||40 lbs||Shoulders/Waist||4 lbs|
|Shield||5 lbs||Body/Torso/Head||4 lbs|
Fine 1, Diminutive 2, Tiny 3, Small 4, Medium 5, Large 6, Huge 7, Gargantuan 8, Colossal 10
|Type||CP Cost||Type||CP Cost|
Light Weapons have a base damage of
Every object has a few qualities, at the very least. Each of these add to either Craft Point total, weight, or both.
 Weapon Qualities