Adaptive Wild Shape (3.5e Feat)
From D&D Wiki
 Adaptive Wild Shape [Wild, General]
Using your knowledge of nature, shift into more than just animals
Prerequisite: Wis 15, knowledge (nature) 9 ranks, Wild Shape class feature
Benefit: You may now wild shape into a creature from the following type list: dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, or vermin.
Normal: Druids can only wild shape into animals, or plant creatures at 12th level, or elementals at 16th-