Acrobatic Charge (DnD Feat)
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Acrobatic Charge [General]
Your unexpected attacks have great effect.
Benefit: You may tumble a distance equal to your speed as part of a charge, avoiding attacks of opportunity as described in the Tumble skill. If you succeed at the Tumble check, and if you make a bull rush, trip, disarm or grapple attack as part of this charge, you gain an additional +2 circumstance bonus to your attack roll and to any other rolls necessary for the maneuver, such as the opposed ability check for a trip attack. You may not use Acrobatic Charge on consecutive rounds.
Normal: You may only Tumble as part of a normal move.
Special: A fighter may select Acrobatic Charge as one of his fighter bonus feats.
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- Author: Michael J. Kletch © Michael J. Kletch 2001 This feat is from the NBoF (NBoF Homepage Here) , please see NBoF Credits.
| Overall | Purp | Pow | Port | Comp | Rule |
|---|---|---|---|---|---|
| 4.45 | 4.75 | 4.00 | 4.50 | 4.25 | 4.75 |
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Categories: OGL | No Prerequisite Feat | DnD | User | Feat | 3.5e | Templated Feat | NBoF | General Feat | Fighter Bonus Feat | Tumble Feat

