Ackbar's Blackened Flames (3.5e Spell)
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|Casting time:||1 Standard Action|
|Range:||Close (25 ft. + 5ft./lvl)|
|Targets:||One creature/2 lvls|
|Duration:||1 round/2 lvls|
|Saving Throw:||Reflex; see below|
A purple spark erupts from your hand as your opposition is consumed in a black, vile flame, stunting their magic abilities.
Any creature initially hit must make a reflex save for half damage or take 1d6/2 lvls (max 10d6). The damage does not persist. Even if they succeed, they are magically set aflame, and cannot cast magic while they are on fire. This does not affect spell like abilities. The fire cannot be put out except by a dispel magic or remove curse spell.
Material Component: Regular fire.