A.O. Malarky's AbraKaBoom (3.5e Equipment)

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A.O. Malarky's AbraKaBoom
Price: 90,000 gp
Body Slot: None
Caster Level: 20th
Aura: Strong; No school
Activation: Full-Round
Weight: 15 lbs.

From the creator of the Crank-Powered Lumberjack, the Fireeater Worm and the GrabStorker comes a new break through in wand using technology: the AbraKaBoom.

Description: Resembling a darkwood mace about three feet long, the AbraKaBoom has ten thin grooves around the thickest end, each of which holds a single wand.

Activation: Before attempting to use an AbraKaBoom you must first load it with up to ten wands, requiring a full-round action to load each one(or a move action to remove one). After one or more wands are loaded into the AbraKaBoom, they can all be activated by a single command word determined at the time of creation. Speaking the command word is a full-round action.

Effect: With this rod, you can trigger multiple wands at once. Although you are not required to fill all of the grooves, you cannot selectively activate the wands that you have loaded; activating the rod triggers every wand connected to it. This process drains a single charge from each wand.

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