3e SRD:Thoqqua

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This material is published under the OGL 1.0a.

Thoqqua

Size/Type: Medium Elemental (Earth, Fire)
Hit Dice: 3d8+3 (16 hp)
Initiative: +1 (Dex)
Speed: 30 ft., burrow 20 ft.
AC: 18 (+1 Dex, +7 natural)
Attacks: Slam +4 melee
Damage: Slam 1d6+3 and 2d6 fire
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Heat, burn
Special Qualities: Fire subtype, tremorsense, elemental
Saves: Fort +4, Ref +4, Will +2
Abilities: Str 15, Dex 13, Con 13, Int 6, Wis 12, Cha 10
Skills: Intuit Direction +4, Jump +6, Listen +6, Move Silently +5
Feats:
Climate/Terrain: Any underground
Organization: Solitary or pair
Challenge Rating: 2
Treasure: None
Alignment: Usually neutral
Advancement: 4-9 HD (Large)


Combat

When a thoqqua is disturbed, its first instinct is to attack. Its favored tactic is to spring directly at a foe, either by bursting out of the rock or by coiling up its body and launching itself like a spring. In either case, treat the maneuver as a charge.

Heat (Ex): Merely touching or being touched by a thoqqua automatically deals 2d6 fire damage.

Burn (Ex): When a thoqqua hits with its slam attack, the opponent must succeed at a Reflex save (DC 13) or catch fire. The flame burns for 1d4 rounds if not extinguished sooner. The burning creature can use a full-round action to put out the flame.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Tremorsense (Ex): Thoqquas can automatically sense the location of anything within 60 feet that is in contact with the ground.

Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.



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