3e SRD:Planetouched, Tiefling

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This material is published under the OGL 1.0a.

Tiefling[edit]

Size/Type: Medium Outsider
Hit Dice: 1d8 (4 hp)
Initiative: +1 (Dex)
Speed: 30 ft.
AC: 15 (+1 Dex, +3 studded leather, +1 small shield)
Attacks: Rapier +2 melee; or light crossbow +2 ranged
Damage: Rapier 1d6; or light crossbow 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Darkness
Special Qualities: Fire, cold, and electricity resistance 5
Saves: Fort +2, Ref +3, Will +2
Abilities: Str 10, Dex 13, Con 10, Int 13, Wis 11, Cha 8
Skills: Bluff +1, Hide +3, Move Silently +2, Pick Pocket +3
Feats: Weapon Finesse (rapier)
Climate/Terrain: Any land and underground
Organization: Solitary or gang (2-4)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually evil (any)
Advancement: By character class


Combat

Darkness (Sp): Tieflings can use darkness once per day as cast by a sorcerer of 1st level or their character level, whichever is higher.

Skills: Tieflings receive a +2 racial bonus to Bluff and Hide checks.

Tiefling Characters

A tiefling’s favored class is rogue.



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