3e SRD:Owlbear

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This material is published under the OGL 1.0a.

Owlbear

Size/Type: Large Beast
Hit Dice: 5d10+20 (47 hp)
Initiative: +1 (Dex)
Speed: 30 ft.
AC: 15 (-1 size, +1 Dex, +5 natural)
Attacks: 2 claws +7 melee, bite +2 melee
Damage: Claw 1d6+5, bite 1d8+2
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +8, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 19, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +7
Feats:
Climate/Terrain: Temperate forest
Organization: Solitary, pair, or pack (5-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)

A lair usually has 1d6 young, fetching a price of 3, 000 gp each in many civilized areas. While owlbears cannot be domesticated, they can still be placed in strategically important areas as free-roaming guardians. A professional trainer charges 2, 000 gp to rear or train an owlbear (DC 23 for a young creature, DC 30 for an adult).

Combat

Improved Grab (Ex): To use this ability, the owlbear must hit with a claw attack.



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