3e SRD:Invisible Stalker

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This material is published under the OGL 1.0a.

Invisible Stalker

Size/Type: Large Elemental (Air)
Hit Dice: 8d8+16 (52 hp)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 30 ft., fly 30 ft. (perfect)
AC: 17 (-1 size, +4 Dex, +4 natural)
Attacks: Slam +10/+5
Damage: Slam 2d6+6
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks:
Special Qualities: Elemental, natural invisibility, improved tracking
Saves: Fort +4, Ref +10, Will +4
Abilities: Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 11
Skills: Listen +11, Move Silently +15, Search +11, Spot +13
Feats: Combat Reflexes, Improved Initiative, Weapon Focus (slam)
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Usually neutral
Advancement: 9-12 HD (Large); 13-24 HD (Huge)

These creatures speak only Auran but can understand Common.

Combat

An invisible stalker attacks by using the air itself as a weapon. It creates a sudden, intense vortex of wind that pounds a single target on the same plane as the creature.

Invisible stalkers can be killed only when on the Elemental Plane of Air. When performing tasks elsewhere, they automatically return to their home plane when they suffer sufficient damage to destroy them.

Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

Natural Invisibility (Su): This ability is constant, allowing the stalker to remain invisible even when attacking. This ability is inherent and not subject to the invisibility purge spell.

Improved Tracking (Ex): Invisible stalkers are consummate trackers and make Spot checks instead of the usual Wilderness Lore checks to trace a creature's passage.



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