3e SRD:Dryad

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Dryad

Size/Type: Medium Fey
Hit Dice: 2d6 (7 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 ft.
AC: 12 (+2 Dex)
Attacks: Dagger +1 melee
Damage: Dagger 1d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Symbiosis
Saves: Fort +0, Ref +5, Will +5
Abilities: Str 10, Dex 15, Con 11, Int 14, Wis 15, Cha 18
Skills: Animal Empathy +9, Craft (any one) or Knowledge (any one) +6, Escape Artist +7, Hide +7, Listen +9, Move Silently +7, Sense Motive +7, Spot +9, Wilderness Lore +7
Feats: Alertness, Dodge, Improved Initiative
Climate/Terrain: Temperate and warm forest
Organization: Solitary or grove (4-7)
Challenge Rating: 1
Treasure: Standard
Alignment: Always chaotic good
Advancement: 3-4 HD (Medium-size)
Dryads speak Common, Elven, and Sylvan.

Combat

Spell-Like Abilities: Dryads can communicate with plants at will (as speak with plants). They can also, at will, step inside any tree and use dimension door as cast by a 7th-level sorcerer to reach their own oak tree. A dryad can use charm person three times per day, as cast by a 4th-level sorcerer; targets must succeed at a Will save (DC 15) or be charmed for 4 hours.

Symbiosis (Su): Each dryad is mystically bound to a single, enormous oak tree and must never stray more than 300 yards from it. Any who do become ill and die within 4d6 hours. A dryad's oak does not radiate magic.



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