3e SRD:Cerebelith

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.

Cerebelith

Size/Type: Large Outsider (Chaotic, Evil)
Hit Dice: 9d8+36 (76 hp)
Initiative: +1 (Dex)
Speed: 30 ft.
AC: 27 (1 size, +1 Dex, +17 natural)
Attacks: Bite +12 melee, 2 claws +7 melee
Damage: Bite 1d8+4, claw 1d6+2
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Psionics, spell-like abilities, summon demon
Special Qualities: Damage reduction 20/+2, PR 23, poison and electricity immunity, cold, fire, and acid resistance 20, telepathy, half damage
Saves: Fort +10, Ref +7, Will +10
Abilities: Str 19, Dex 13, Con 19, Int 15, Wis 18, Cha 14
Skills: Concentration +16, Hide +9, Listen +24, Move Silently +13, Psicraft +14, Search +14, Sense Motive +10, Spot +24
Feats: Mind Trap, Psychic Bastion, Quicken Power
Climate/Terrain: Any land or underground
Organization: Solitary or gang (24)
Challenge Rating: 14
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 1013 HD (Large); 1427 HD (Huge)

Cerebriliths speak Abyssal, Celestial, and Common.

Combat

Psionics (Sp): At will- brain lock, combat precognition, control flame, detect psionics, mass domination, mind probe, teleport without error (self plus 50 pounds of objects only), and whitefire; 3/day- ectoplasmic form. These abilities are as the powers manifested by a 13th-level psion.

Attack/Defense Modes (Sp): At will- all/all.

Spell-Like Abilities: At will- blasphemy, deeper darkness, desecrate, detect good, dispel good, magic circle against good, summon swarm, and unholy blight. These abilities are as the spells cast by a 13th-level sorcerer (save DC 12 + spell level).

Summon Demon (Sp): Once per day a cerebrilith can attempt to summon 3d10 dretches or another cerebrilith with a 35% chance of success. On a failure, no creatures answer the summons. Summoned demons automatically return whence they came after 1 hour. A demon that has just been summoned cannot use its own summon ability for 1 hour.

Telepathy (Su): Cerebriliths can communicate telepathically with any creature within 100 feet that has a language.

Half Damage (Ex): Any nonmagical attack against a cerebrilith, including hits from psionic weapons, deals only half damage. This effect does not stack with the creature's damage reduction; apply either the damage reduction or the half damage, whichever results in the least amount of damage suffered.

Skills: Cerebriliths receive a +8 racial bonus on Listen and Spot checks.



Back to Main Page3e Open Game ContentSystem Reference DocumentCreatures

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: